Manual Version 1.1 written by Stefan LAUB / Updated by Anton Goroh (aka Tong) / Last update: 13.11.2008*

  

DOWNLOAD:  CHM PDF

 

TERMS OF CONDITION

 

Change Log

 

Features

 

About Infomation

About Vray
About Manual
About Us
About the project VRAYforC4D
About software development

 

Overview

Activating

Interface

Render Settings

VrayforC4d Material

Assigning Materials

VrayforC4d Tags

Stack and Mix Vray Materials

 

Render Settings

Options

Antialiasing (Image Sampler)
DMC Sampler

Indirect Illumination (GI)

Brute force

Irradiance map

Photon map

Light cache

Combining  GI Methods

Caustics

Displacement

Environment

Color mapping

Vray Camera

Vray System

MultiPass

Camera Clipper

 

Materials

Material Layered Channels

Material Matte

Material Weight

Bump

Lumiosity Layer

Reflection Layer

5 Specular Layers

2 Diffuse Layers

Refraction Layer

Cinema4d Shaders

Assignment tab

 

Vray 2Sided Material

 

Vray Blend Material

 

Vray Override Material

 

Vray Displacement Tag

 

Vray Displace Material

 

Vray Compositing Tag

 

Vray Motion Blur Tag

 

Vray and Native C4D Materials Converter

 

Vray Lights

Light Tag

Common

Spot Light

Area Light

Infinity Light (Physical Sky and Sun)

IES Light

 

VRay Physical Camera

 

Vray Camera Dome

 

Vrmesh Exporter Tag

 

Vray Proxy

 

 

VRAYforC4D Professional Render system for Maxon Cinema4D and Bodypait 3d Products. On OSX Intel 10.4.10 or WinXP SP2.  For Cinema versions 9.6 & 10.1+. Vray system based on the 1.5.0 SDK provided by Chaosgroup. V 1.0 Released on 17.09.2007. Cinema 4D is a registered trademarks of Maxon Computer (www.maxon.net), VRAYforC4D software, VRAYforC4D logo and VRAYforC4D documentation belong to LAUBlab_Vienna (in Cooperation with Renato Tarabella and Daniele Ficini). V-Ray belongs to Chaosgroup (www.chaosgroup.com) All other brand names, product names, or trademarks belong to their respective holders.