VRAYforC4D support Native C4D Materials, only reflections and refractions channels don't work. Also it supports almost all native Cinema 4d shaders, for most aspects there are texture channels to control the material slots.

In all texture channel slots of the VRAY material you can use the c4d shaders from cinema4d, only very few like the proximal shader are not yet supported.

VRAYforC4D support 99% of the c4d shaders like noise, lumas, c4d fresnel, falloff, filter, layer, projection, distorter, fusion, colorizer,gradients, most effect shaders like spline shader, SSS (partly supported), Ambient occlusion, all surface shaders like tiles, water, wood, special shaders for mograph, etc...

Even many 3rd party shaders work in first tests. we tested the great EnhanceC4D Shaders set from Chris, or the cool Add the Sea Plugin with it’s water shaders and deformers p.e.  special shader that “hacks” into the Advanced render wont work, all shaders that produce a texture, gradient or pattern will work.

Here you see a screenshot showing that you can use all kind of complex c4d shaders, also mixed and stacked together, with all kind of texture filters and transformations.

The c4d shaders are use nativly and not wrapped, so they are really handled by c4d main app.


vraymtl_cinema4dshaders.jpg

Notes