BRDF Layered Material Channels

 

 

The VRAYforC4D Materials is a very powerful combination of parts of the Cinema4d shader system and of the high level VRAY BRDF shading System. It is specially tailored to use all aspects of the VRAY engine, without hiding any functionality. Also the Material is already designed to be compatible with future Cinema4d and VRAY developments.

 

It is important to understand the concept of the VRAYforC4D material to understand its power and possibilities.

 

A few important points:

 

The Material Layers:

 

material_layers.jpg

The Layers (Channels)

The VRAY material can be edited through the Attribute Manager (AM) or through the Cinema Material Editor. I personally recommend using the Material editor or an extra AM as it has normally more space to see all settings in the Vray Material. 

 

Here is a screenshot of the Material Editor:

One the left there are the material “layers” or channels, within the channels You can load textures or Cinema 4d shaders just as You probably are already used to it from Cinema 4D. one the right side you have the vray specific settings. almost all aspects can be controlled via shaders and textures.

 

The Material preview is done in real time, you can use all preview types like in normal cinema 4d (sphere, cube, rounded cube, cylinder, double knot etc...)

 

The double knot p.e. is very good for previewing reflective materials like metals.

 

Right click on the preview to choose the size of it (here i used “huge”), there is also a drop down menu to select the preview quality to adjust it to your needs. the preview is done by the native vray engine and uses all cpu in your system it is fully multithreaded.

 

VRAYforC4D Material Layers:

 

Material Matte

 

Material Weight

 

Bump

 

Luminosity Layer

 

Reflection Layer

 

5 Specular Layers

 

2 Diffuse Layers

 

Refraction Layer

 

Notes