
This manual for HQ Plants vol.1 for Cinema4D, it explains how to install and use it the most efficient way.

Cinema4D is the best software for architecture visualisation, thats mine imho ;-) Advanced Render 3 and VRAYforC4D are high end available render systems, thats mine second imho. Almost the whole architectural Visualization business changed to Vray over the last years and the trend is ongoing, but not only architects, also product designer and other areas jumped on the train. After its enormous success on the market Vray has become also the renderer of choice in big production studios across the world. Feature film productions, multi-million dollar game productions have trusted their visuals to Vray.
This tree pack was specially madded for use with VRAYforC4D and Advanced Render 3, it also can be used with any other render engine that can be used in Cinema4D, but there was some preparation to use it fast and smooth with VRAYforC4D and Advanced Render.
After downloading you will have following files:
| Title | Description |
| hq_plants_vol_01_c4d_ar.7z | This archive contents trees in separate c4d files with Advanced Render materials assigned, every tree have own folder with all textures in it, so files can be easily used on any computer. |
| hq_plants_vol_01_c4d_vray | This archive contents trees in separate c4d files with VRAYforC4D materials assigned, every tree have own folder with all textures in it, so files can be easily used on any computer. |
| hq_plants_vol_01_lib4d.7z | This archive contents materials in Advanced Render and VRAYforC4D formats, and also AutoProxy© solution for Advanced Render and VrayProxy assigned lowpoly meshes, what will be explained later in this manual. |
| hq_plants_vol_01_proxy_vray.7z | This archive contents all tress in vrmesh - vray proxy format, every tree have separate files for bark, leaves or flowers. |
| hq_plants_vol_01_tex.7z | This archive contents all textures that was used for plants. |
To unpack files use free 7zip open source file archiver http://www.7-zip.org/download.html
for Windows and MacOS or Shareware WinRar http://www.rarlab.com/download.htm
NOTE: Please be accurate! It`s important to unzip files in right folder.
This archive can be unzip in any folder you like.
This archive contents trees in separate c4d files with Advanced Render materials assigned, every tree have own folder with all textures in it, so files can be easily used on any computer.
It can be unziped in 2 folders, it all depends from your Operation System
It must be unzip in to folder, you have to create in manualy:
C:\Program Files\maxon\objects\hq_plants_vol_1\advanced_render\ so the path for c4d files will be like in this one example: C:\ProgramFiles\maxon\objects\hq_plants_vol_1\advanced_render\acacia_01\
C:\ProgramFiles\maxon\objects\hq_plants_vol_1\advanced_render\acacia_02\
C:\Program Files\maxon\objects\hq_plants_vol_1\advanced_render\acacia_03\
C:\Program Files\maxon\objects\hq_plants_vol_1\advanced_render\apple_01\
C:\Program Files\maxon\objects\hq_plants_vol_1\advanced_render\apple_02\
C:\Program Files\maxon\objects\hq_plants_vol_1\advanced_render\apple_03\
It`s important for work with autoproxy © in auto way from lib4d file
It must be unzip in to folder, you have to create in manualy and make permission to read from it:
applications/maxon/objects/hq_plants_vol_1/advanced_render/
so the path for vrmesh files will be like in this one example:
applications/maxon/objects/hq_plants_vol_1/advanced_render/acacia_01/
applications/maxon/objects/hq_plants_vol_1/advanced_render/acacia_02/
applications/maxon/objects/hq_plants_vol_1/advanced_render/acacia_03/
applications/maxon/objects/hq_plants_vol_1/advanced_render/apple_01/
applications/maxon/objects/hq_plants_vol_1/advanced_render/apple_02
applications/maxon/objects/hq_plants_vol_1/advanced_render/apple_03/
It`s important for work with autoproxy© in auto way from lib4d file
NOTE: Check permission to read for this folder.
This archive contents only one file hq_plants_vol_1.lib4d, in Cinema4D 11.x it can be unziped in two folder, it all depends from: if you want just use it or you want use
and change it. For Cinema4D 10.x it must be placed with first method in to Cinema4D root folder.
Note: If you choose to Use and change it please make a copy of lib4d file, so you can always easily restore file setup.
This archive contents vray proxy files in vrmesh format, all trees have separate files for barks, leaves or flowers. It can be unziped in 3 folders, it all depends from your Operation System.
It must be unzip in to folder: X:\..Cinema4D ROOT FOLDER\tex\ so the path for vrmesh files will be like in this one example:
D:\Program Files\Cinema4D\tex\hq_plants_vol_1\proxy\acacia_01_bark.vrmesh
D:\Program Files\Cinema4D\tex\hq_plants_vol_1\proxy\acacia_01_leaves.vrmesh
D:\Program Files\Cinema4D\tex\hq_plants_vol_1\proxy\acacia_02_bark.vrmesh
D:\Program Files\Cinema4D\tex\hq_plants_vol_1\proxy\acacia_02_leaves.vrmesh
D:\Program Files\Cinema4D\tex\hq_plants_vol_1\proxy\acacia_03_bark.vrmesh
D:\Program Files\Cinema4D\tex\hq_plants_vol_1\proxy\acacia_03_leaves.vrmesh
D:\Program Files\Cinema4D\tex\hq_plants_vol_1\proxy\apple_01_bark.vrmesh
It`s important for work with proxy in auto way from lib4d file.
With this method, sometimes when you use proxy auto setup from lib4d file and hit render no proxy rendered, in this case just reopen Cinema4D and it will be rendered fine, it happened because Cinema4D repath proxy, it will be fixed in future releases, but for now is better to use second metod that suites to all Windows versions. This method
presented as legacy.
It must be unzip in to folder, you have to create in manualy: C:\Program Files\maxon\objects\hq_plants_vol_1\proxy\ so the path for vrmesh files will be like in this one example:
C:\Program Files\maxon\objects\hq_plants_vol_1\proxy\acacia_01_bark.vrmesh
C:\Program Files\maxon\objects\hq_plants_vol_1\proxy\acacia_01_leaves.vrmesh
C:\Program Files\maxon\objects\hq_plants_vol_1\proxy\acacia_02_bark.vrmesh
C:\Program Files\maxon\objects\hq_plants_vol_1\proxy\acacia_02_leaves.vrmesh
C:\Program Files\maxon\objects\hq_plants_vol_1\proxy\acacia_03_bark.vrmesh
It`s important for work with proxy in auto way from lib4d file.
It must be unzip in to folder, you have to create in manualy and make permission to read from it: applications/maxon/objects/hq_plants_vol_1/proxy/
so the path for vrmesh files will be like in this one example:
applications/maxon/objects/hq_plants_vol_1/proxy/acacia_01_bark.vrmesh
applications/maxon/objects/hq_plants_vol_1/proxy/acacia_01_leaves.vrmesh
applications/maxon/objects/hq_plants_vol_1/proxy/acacia_02_bark.vrmesh
applications/maxon/objects/hq_plants_vol_1/proxy/acacia_02_leaves.vrmesh
applications/maxon/objects/hq_plants_vol_1/proxy/acacia_03_bark.vrmesh
It`s important for work with proxy in auto way from lib4d file. Check permission to read for
this folder.
This archive contents texures to use with this tree pack. It must be unzip in to folder: X:\..Cinema4D ROOT FOLDER\tex\
so the path for texture files will be like in this one example:
D:\Program Files\Cinema4D\tex\hq_plants_vol_1\tex\apple_flower_01.jpg
D:\Program Files\Cinema4D\tex\hq_plants_vol_1\tex\apple_flower_1.jpg
D:\Program Files\Cinema4D\tex\hq_plants_vol_1\tex\apple_flower_1_1.jpg
D:\Program Files\Cinema4D\tex\hq_plants_vol_1\tex\apple_flower_1_2.jpg
D:\Program Files\Cinema4D\tex\hq_plants_vol_1\tex\apple_flower_2.jpg
D:\Program Files\Cinema4D\tex\hq_plants_vol_1\tex\apple_flower_2_1.jpg
D:\Program Files\Cinema4D\tex\hq_plants_vol_1\tex\apple_flower_2_2.jpg
Here is how to use hq_plants_v1_lib4d
After start Cinema4D you will see new preset library in Content Browser.

It`s contents Materials for trees in VRAYforC4D and Advanced Render formats.

They can be used from content browser or trough Materials - File - Load Material Preset - hq_plants_vol_1.

Please note that materials have assign textures from lib4d file, so you can copy thay in any project in your computer, they still have textures assign, you can also use textures from Cinema4D\tex\hq_plants_v1\tex\ folder if you like.

Please note that 2Side Materials for VRAYforC4D can be used from content browser or trough File - Load Object Preset - hq_plants_vol_1 - materials_vray.

After you placed all files in to the right folder you can start using it, files in separate folders can`t be problem i think.
Material have assigned layer with the same name as tree for better use, every tree presented in 2 copies with 2 kinds of materials assigned: Advanced Render and VRAYforC4D.
advanced_render_proxy_pc folder contents setup to use xref object in Advanced Render in automode, all pathes for c4d files in this folder absolute, not relative, this can be used with All Windows versions. It important to copy files in right folder, also please check on Vista and Windows 7 permissions to read from that folder.

Just click on any tree and it will appear in Object Manager, with assigned vray materials.
Trees have the following setup:

In this example:
| Title | Description |
| acacia_01 (6.1 m)_Proxy | Null Object that Group all proxy stuff, it also have Height info of tree. |
| acacia_01_proxy | Low Poly tree that can be used for visual preview of proxy in viewport, it also have the same size that proxy, so can be used for distribution without collisions, for example with SurfaceSpread plugin. |
| acacia_01.c4d | Xref link with Display Tag assigned to C4D Object from C:\Program Files\maxon\objects\hq_plants_vol_1\ advanced_render\acacia_01\acacia_01.c4d |
advanced_render_proxy_mac folder contents setup to use xref object in Advanced Render in automode, all pathes for c4d files in this folder absolute, not relative, this can be used with all Mac OSX versions. It important to copy files in right folder, also please check permissions to read from that folder.

After placing autoproxy in scene just hit render and it will be rendered.

vray_proxy folder contents setup to use proxy object in VRAYforC4D in automode, all pathes for proxy vrmesh files in this folder relative, not absolute, this can be used with Windows XP 32&64 only.
For example: tex\hq_plants_v1\proxy\acacia_01_bark.vrmesh, they all assign to Cinema4D Root texture folder, so autoproxy setup can be used on any computer that have XP 32 or 64 bit.


Just click on any tree and it will appear in Object Manager, with assigned vray materials.

Trees have the following setup:

In this example:
| Title | Description |
| acacia_01 (6.1 m)_Proxy | Null Object that Group all proxy stuff, it also have Height info of tree. |
| acacia_01_proxy | Low Poly tree that can be used for visual preview of proxy in viewport, it also have the same size that proxy, so can be used for distribution without collisions, for example with SurfaceSpread plugin. |
| acacia_01_bark.vrmesh | Proxy Bark vrmesh file from tex\hq_plants_v1\proxy\acacia_01_bark.vrmesh |
| acacia_01_leaves.vrmesh | Proxy Leaves vrmesh file from tex\hq_plants_v1\proxy\acacia_01_leaves.vrmesh |
| 2side_leaf_ashberry | 2Side Material Leaves Setup that will not be lost, if you copy plant to another scene. |
vray_proxy_pc folder contents setup to use proxy object in VRAYforC4D in automode, all pathes for proxy vrmesh files in this folder absolute, not relative, this can be used with All Windows versions. It important to copy files in right folder, also please check on Vista and Windows 7 permissions to read from that folder.

vray_proxy_mac folder contents setup to use proxy object in VRAYforC4D in automode, all pathes for proxy vrmesh files in this folder absolute, not relative, this can be used with all Mac OSX versions. It important to copy files in right folder, also please check permissions to read from that folder.

After placing proxy in scene just hit render and it will be rendered without time for proxy preparation like with Vrmesh Exporter.



This manual for HQ Plants vol.2 for Cinema4D, it explains how to install and use it the most efficient way.

cinema 4d is the best software for architecture visualisation, thats mine imho ;-) Advanced Render 3 and VRAYforC4D are high end available render systems, thats mine second imho. Almost the whole architectural Visualization business changed to Vray over the last years and the trend is ongoing, but not only architects, also product designer and other areas jumped on the train. After its enormous success on the market Vray has become also the renderer of choice in big production studios across the world. Feature film productions, multi-million dollar game productions have trusted their visuals to Vray.
This tree pack was specially madded for use with VRAYforC4D and Advanced Render 3, it also can be used with any other render engine that can be used in Cinema4D, but there was some preparation to use it fast and smooth with VRAYforC4D and Advanced Render.
After downloading you will have following files:
| Title | Description |
| hq_plants_vol_02_c4d_ar.7z | This archive contents trees in separate c4d files with Advanced Render materials assigned, every tree have own folder with all textures in it, so files can be easily used on any computer. |
| hq_plants_vol_02_c4d_vray | This archive contents trees in separate c4d files with VRAYforC4D materials assigned, every tree have own folder with all textures in it, so files can be easily used on any computer. |
| hq_plants_vol_02_lib4d.7z | This archive contents materials in Advanced Render and VRAYforC4D formats, and also AutoProxy© solution for Advanced Render and VrayProxy assigned lowpoly meshes, what will be explained later in this manual. |
| hq_plants_vol_02_proxy_vray.7z | This archive contents all tress in vrmesh - vray proxy format, every tree have separate files for bark, leaves or flowers. |
| hq_plants_vol_02_tex.7z | This archive contents all textures that was used for plants. |
To unpack files use free 7zip open source file archiver http://www.7-zip.org/download.html for Windows and MacOS or Shareware WinRar http://www.rarlab.com/download.htm
NOTE: Please be accurate!
It`s important to unzip files in right folder.
This archive can be unzip in any folder you like.
This archive contents trees in separate c4d files with Advanced Render materials assigned, every tree have own folder with all textures in it, so files can be easily used on any computer.
It can be unziped in 2 folders, it all depends from your Operation System
It must be unzip in to folder, you have to create in manualy:
C:\Program Files\maxon\objects\hq_plants_vol_2\advanced_render\
so the path for c4d files will be like in this one example:
C:\Program Files\maxon\objects\hq_plants_vol_2\advanced_render\bonsai_pine_01\
C:\Program Files\maxon\objects\hq_plants_vol_2\advanced_render\bonsai_pine_02\
C:\Program Files\maxon\objects\hq_plants_vol_2\advanced_render\bonsai_pine_03\
C:\Program Files\maxon\objects\hq_plants_vol_2\advanced_render\bonsai_pine_04\
C:\Program Files\maxon\objects\hq_plants_vol_2\advanced_render\bonsai_pine_05\
C:\Program Files\maxon\objects\hq_plants_vol_2\advanced_render\bonsai_pine_06\
C:\Program Files\maxon\objects\hq_plants_vol_2\advanced_render\cypress_1_01\
C:\Program Files\maxon\objects\hq_plants_vol_2\advanced_render\cypress_1_02\
It`s important for work with autoproxy© in auto way from lib4d file, read about it here.
It must be unzip in to folder, you have to create in manualy and make permission to read from it:
applications/maxon/objects/hq_plants_vol_2/advanced_render/
so the path for vrmesh files will be like in this one example:
applications/maxon/objects/hq_plants_vol_2/advanced_render/bonsai_pine_01/
applications/maxon/objects/hq_plants_vol_2/advanced_render/bonsai_pine_02/
applications/maxon/objects/hq_plants_vol_2/advanced_render/bonsai_pine_03/
applications/maxon/objects/hq_plants_vol_2/advanced_render/bonsai_pine_04/
applications/maxon/objects/hq_plants_vol_2/advanced_render/bonsai_pine_05/
applications/maxon/objects/hq_plants_vol_2/advanced_render/bonsai_pine_06/
applications/maxon/objects/hq_plants_vol_2/advanced_render/cypress_1_01/
applications/maxon/objects/hq_plants_vol_2/advanced_render/cypress_1_02/
It`s important for work with autoproxy© in auto way from lib4d file, read about it here.
NOTE: Check permission to read for this folder.
This archive contents only one file hq_plants_vol_2.lib4d, in Cinema4D 11.x it can be unziped in two folder, it all depends from: if you want just use it or you want use and change it. For Cinema4D 10.x it must be placed with first method in to Cinema4D root folder.
Note: If you choose to Use and change it please make a copy of lib4d file, so you can always easily restore file setup.
This archive contents vray proxy files in vrmesh format, all trees have separate files for barks, leaves or flowers.
It can be unziped in 3 folders, it all depends from your Operation System.
It must be unzip in to folder:
X:\..Cinema4D ROOT FOLDER\tex\
so the path for vrmesh files will be like in this one example:
tex\hq_plants_vol_1\proxy\rowan_02_bark.vrmesh
D:\Program Files\Cinema4D\tex\hq_plants_vol_2\proxy\bonsai_pine_01_bark_01.vrmesh
D:\Program Files\Cinema4D\tex\hq_plants_vol_2\proxy\bonsai_pine_01_needles_01.vrmesh
D:\Program Files\Cinema4D\tex\hq_plants_vol_2\proxy\bonsai_pine_02_bark_01.vrmesh
D:\Program Files\Cinema4D\tex\hq_plants_vol_2\proxy\bonsai_pine_02_needles_01.vrmesh
D:\Program Files\Cinema4D\tex\hq_plants_vol_2\proxy\bonsai_pine_03_bark_01.vrmesh
D:\Program Files\Cinema4D\tex\hq_plants_vol_2\proxy\bonsai_pine_03_needles_01.vrmesh
It`s important for work with proxy in auto way from lib4d file, read about it here.
With this method, sometimes when you use proxy auto setup from lib4d file and hit render no proxy rendered, in this case just reopen Cinema4D and it will be rendered fine, it happened because Cinema4D repath proxy, it will be fixed in future releases, but for now is better to use second metod that suites to all Windows versions. This method presented as legacy.
It must be unzip in to folder, you have to create in manualy:
C:\Program Files\maxon\objects\hq_plants_vol_2\proxy\
so the path for vrmesh files will be like in this one example:
C:\Program Files\maxon\objects\hq_plants_vol_2\proxy\acacia_01_bark.vrmesh
C:\Program Files\maxon\objects\hq_plants_vol_2\proxy\acacia_01_leaves.vrmesh
C:\Program Files\maxon\objects\hq_plants_vol_2\proxy\acacia_02_bark.vrmesh
C:\Program Files\maxon\objects\hq_plants_vol_2\proxy\acacia_02_leaves.vrmesh
C:\Program Files\maxon\objects\hq_plants_vol_2\proxy\acacia_03_bark.vrmesh
It`s important for work with proxy in auto way from lib4d file, read about it here.
It must be unzip in to folder, you have to create in manualy and make permission to read from it:
applications/maxon/objects/hq_plants_vol_1/proxy/
so the path for vrmesh files will be like in this one example:
applications/maxon/objects/hq_plants_vol_2/proxy/acacia_01_bark.vrmesh
applications/maxon/objects/hq_plants_vol_2/proxy/acacia_01_leaves.vrmesh
applications/maxon/objects/hq_plants_vol_2/proxy/acacia_02_bark.vrmesh
applications/maxon/objects/hq_plants_vol_2/proxy/acacia_02_leaves.vrmesh
applications/maxon/objects/hq_plants_vol_2/proxy/acacia_03_bark.vrmesh
It`s important for work with proxy in auto way from lib4d file, read about it here.
Check permission to read for this folder.
This archive contents texures to use with this tree pack.
It must be unzip in to folder:
X:\..Cinema4D ROOT FOLDER\tex\
so the path for texture files will be like in this one example:
D:\Program Files\Cinema4D\tex\hq_plants_vol_2\tex\apple_flower_1.jpg
D:\Program Files\Cinema4D\tex\hq_plants_vol_2\tex\apple_flower_2.jpg
D:\Program Files\Cinema4D\tex\hq_plants_vol_2\tex\apple_flower_3.jpg
D:\Program Files\Cinema4D\tex\hq_plants_vol_2\tex\bark1.jpg
D:\Program Files\Cinema4D\tex\hq_plants_vol_2\tex\bark1_1.jpg
D:\Program Files\Cinema4D\tex\hq_plants_vol_2\tex\bark1_bump.jpg
D:\Program Files\Cinema4D\tex\hq_plants_vol_2\tex\bark1_bump_1.jpg
D:\Program Files\Cinema4D\tex\hq_plants_vol_2\tex\bark1_spec.jpg
After start Cinema4D you will see new preset library in Content Browser.

It`s contents Materials for trees in VRAYforC4D and Advanced Render formats.

They can be used from content browser or trough Materials - File - Load Material Preset - hq_plants_vol_2.

Please note that 2Side Materials for VRAYforC4D can be used from content browser or trough File - Load Object Preset - hq_plants_vol_2 - materials_vray.
Please note that materials have assign textures from lib4d file, so you can copy thay in any project in your computer, they still have textures assign, you can also use textures from Cinema4D\tex\hq_plants_v2\tex\ folder if you like.

After you placed all files in to the right folder you can start using it, files in separate folders can`t be problem i think.
Material have assigned layer with the same name as tree for better use, every tree presented in 2 copies with 2 kinds of materials assigned: Advanced Render and VRAYforC4D.
advanced_render_proxy_pc folder contents setup to use xref object in Advanced Render in automode, all pathes for c4d files in this folder absolute, not relative, this can be used with All Windows versions. It important to copy files in right folder, also please check on Vista and Windows 7 permissions to read from that folder.

Just click on any tree and it will appear in Object Manager, with assigned vray materials.
Trees have the following setup:

In this example:
| Title | Description |
| bonsai_pine_01 (1.28 m)_Proxy | Null Object that Group all proxy stuff, it also have Height info of tree. |
| bonsai_pine_01 (1.28 m)_Proxy | Low Poly tree that can be used for visual preview of proxy in viewport, it also have the same size that proxy, so can be used for distribution without collisions, for example with SurfaceSpread plugin. |
| bonsai_pine_01.c4d | Xref link with Display Tag assigned to C4D Object from C:\Program Files\maxon\objects\hq_plants_vol_2\ advanced_render\bonsai_pine_01\bonsai_pine_01.c4d |
advanced_render_proxy_mac folder contents setup to use xref object in Advanced Render in automode, all pathes for c4d files in this folder absolute, not relative, this can be used with all Mac OSX versions. It important to copy files in right folder, also please check permissions to read from that folder.

After placing autoproxy in scene just hit render and it will be rendered.
NOTE: Due to the big polysize of trees, please check, if you use Cinema4D 11.5, Render Instances BEFORE put trees under the spread system mograph, surfacespread, array etc...

vray_proxy folder contents setup to use proxy object in VRAYforC4D in automode, all pathes for proxy vrmesh files in this folder relative, not absolute, this can be used with Windows XP 32&64 only.
For example: tex\hq_plants_v2\proxy\acacia_01_bark.vrmesh, they all assign to Cinema4D Root texture folder, so autoproxy setup can be used on any computer that have XP 32 or 64 bit.


Just click on any tree and it will appear in Object Manager, with assigned vray materials.

Trees have the following setup:

In this example:
| Title | Description |
| fir_1_03 (3.3 m)_Proxy | Null Object that Group all proxy stuff, it also have Height info of tree. |
| fir_1_03 (3.3 m)_Proxy | Low Poly tree that can be used for visual preview of proxy in viewport, it also have the same size that proxy, so can be used for distribution without collisions, for example with SurfaceSpread plugin. |
| fir_1_03_bark.vrmesh | Proxy Bark vrmesh file from tex\hq_plants_vol_2\proxy\fir_1_03_bark.vrmesh |
| fir_1_03_fir.vrmesh | Proxy Leaves vrmesh file from tex\hq_plants_vol_2\proxy\fir_1_03_fir.vrmesh |
| 2side_firs_01-09 | 2Side Material Leaves Setup that will not be lost, if you copy plant to another scene. |
With this method, sometimes when you use proxy auto setup from lib4d file and hit render no proxy rendered, in this case just reopen Cinema4D and it will be rendered fine, it happened because Cinema4D repath proxy, it will be fixed in future releases, but for now is better to use second metod that suites to all Windows versions. This method presented as legacy.
vray_proxy_pc folder contents setup to use proxy object in VRAYforC4D in automode, all pathes for proxy vrmesh files in this folder absolute, not relative, this can be used with All Windows versions. It important to copy files in right folder, also please check on Vista and Windows 7 permissions to read from that folder.

vray_proxy_mac folder contents setup to use proxy object in VRAYforC4D in automode, all pathes for proxy vrmesh files in this folder absolute, not relative, this can be used with all Mac OSX versions. It important to copy files in right folder, also please check permissions to read from that folder.

After placing proxy in scene just hit render and it will be rendered without time for proxy preparation like with Vrmesh Exporter.


This manual for HQ Palms vol.1 for Cinema4D, it explains how to install and use it the most efficient way.
Cinema4D is the best software for architecture visualisation, thats mine imho ;-) Advanced Render 3 and VRAYforC4D are high end available render systems, thats mine second imho. Almost the whole architectural Visualization business changed to Vray over the last years and the trend is ongoing, but not only architects, also product designer and other areas jumped on the train. After its enormous success on the market Vray has become also the renderer of choice in big production studios across the world. Feature film productions, multi-million dollar game productions have trusted their visuals to Vray. This tree pack was specially madded for use with VRAYforC4D and Advanced Render 3, it also can be used with any other render engine that can be used in Cinema4D, but there was some preparation to use it fast and smooth with VRAYforC4D and Advanced Render.
After downloading you will have following files:
| Title | Description |
| hq_palms_vol_01_c4d_ar.7z | This archive contents trees in separate c4d files with Advanced Render materials assigned, every tree have own folder with all textures in it, so files can be easily used on any computer. |
| hq_palms_vol_01_c4d_vray.7z | This archive contents trees in separate c4d files with VRAYforC4D materials assigned, every tree have own folder with all textures in it, so files can be easily used on any computer. |
| hq_palms_vol_01_lib4d.7z | This archive contents materials in Advanced Render and VRAYforC4D formats, and also AutoProxy© solution for Advanced Render and VrayProxy assigned lowpoly meshes, what will be explained later in this manual. |
| hq_palms_vol_01_proxy_vray.7z | This archive contents all tress in vrmesh - vray proxy format, every tree have separate files for bark, leaves or flowers. |
| hq_palms_vol_01_tex.7z | This archive contents all textures that was used for plants. |
To unpack files use free 7zip open source file archiver http://www.7-zip.org/download.html for Windows and MacOS or Shareware WinRar http://www.rarlab.com/download.htm NOTE: Please be accurate! It`s important to unzip files in right folder.
This archive contents trees in separate c4d files with VRAYforC4D materials assigned, every tree have own folder with all textures in it, so files can be easily used on any computer. It can be unziped in 2 folders, it all depends from your Operation System
It must be unzip in to folder, you have to create in manualy: C:\Program Files\maxon\objects\hq_palms_vol_1\vray\ so the path for c4d files will be like in this one example:
C:\ProgramFiles\maxon\objects\hq_palms_vol_1\vray\acacia_01\
C:\ProgramFiles\maxon\objects\hq_palms_vol_1\vray\acacia_02\
C:\Program Files\maxon\objects\hq_palms_vol_1\vray\acacia_03\
C:\Program Files\maxon\objects\hq_palms_vol_1\vray\apple_01\
C:\Program Files\maxon\objects\hq_palms_vol_1\vray\apple_02\
C:\Program Files\maxon\objects\hq_palms_vol_1\vray\apple_03\
It`s important for work with autoproxy © in auto way from lib4d file
It must be unzip in to folder, you have to create in manualy and make permission to read from it: applications/maxon/objects/hq_palms_vol_1/vray/ so the path for vrmesh files will be like in this one example:
applications/maxon/objects/hq_palms_vol_1/vray/acacia_01/
applications/maxon/objects/hq_palms_vol_1/vray/acacia_02/
applications/maxon/objects/hq_palms_vol_1/vray/acacia_03/
applications/maxon/objects/hq_palms_vol_1/vray/apple_01/
applications/maxon/objects/hq_palms_vol_1/vray/apple_02
applications/maxon/objects/hq_palms_vol_1/vray/apple_03/
It`s important for work with autoproxy© in auto way from lib4d file NOTE: Check permission to read for this folder.
This archive contents trees in separate c4d files with Advanced Render materials assigned, every tree have own folder with all textures in it, so files can be easily used on any computer. It can be unziped in 2 folders, it all depends from your Operation System
It must be unzip in to folder, you have to create in manualy: C:\Program Files\maxon\objects\hq_palms_vol_1\advanced_render\ so the path for c4d files will be like in this one example:
C:\Program Files\maxon\objects\hq_palms_vol_1\advanced_render\acacia_01\
C:\ProgramFiles\maxon\objects\hq_palms_vol_1\advanced_render\acacia_02\
C:\Program Files\maxon\objects\hq_palms_vol_1\advanced_render\acacia_03\
C:\Program Files\maxon\objects\hq_palms_vol_1\advanced_render\apple_01\
C:\Program Files\maxon\objects\hq_palms_vol_1\advanced_render\apple_02\
C:\Program Files\maxon\objects\hq_palms_vol_1\advanced_render\apple_03\
It`s important for work with autoproxy © in auto way from lib4d file
It must be unzip in to folder, you have to create in manualy and make permission to read from it: applications/maxon/objects/hq_palms_vol_1/advanced_render/ so the path for vrmesh files will be like in this one example:
applications/maxon/objects/hq_palms_vol_1/advanced_render/acacia_01/
applications/maxon/objects/hq_palms_vol_1/advanced_render/acacia_02/
applications/maxon/objects/hq_palms_vol_1/advanced_render/acacia_03/
applications/maxon/objects/hq_palms_vol_1/advanced_render/apple_01/
applications/maxon/objects/hq_palms_vol_1/advanced_render/apple_02
applications/maxon/objects/hq_palms_vol_1/advanced_render/apple_03/
It`s important for work with autoproxy© in auto way from lib4d file NOTE: Check permission to read for this folder.
This archive contents only one file hq_palms_vol_1.lib4d, in Cinema4D 11.x it can be unziped in two folder, it all depends from: if you want just use it or you want use and change it. For Cinema4D 10.x it must be placed with first method in to Cinema4D root folder.
For Windows it`s: X:\Documents and Settings\USER NAME\Application Data\MAXON\Cinema4D_XXXXXXXX\library\browser\ and for MacOs it will be: /Users/USER NAME/Library/Preferences/MAXON/CINEMA 4D RX_XXXXX/library/browser
Note: If you choose to Use and change it please make a copy of lib4d file, so you can always easily restore file setup.
This archive contents vray proxy files in vrmesh format, all trees have separate files for barks, leaves or flowers. It can be unziped in 3 folders, it all depends from your Operation System.
It must be unzip in to folder: X:\..Cinema4D ROOT FOLDER\tex\ so the path for vrmesh files will be like in this one example:
D:\Program Files\Cinema4D\tex\hq_palms_vol_1\proxy\acacia_01_bark.vrmesh
D:\Program Files\Cinema4D\tex\hq_palms_vol_1\proxy\acacia_01_leaves.vrmesh
D:\Program Files\Cinema4D\tex\hq_palms_vol_1\proxy\acacia_02_bark.vrmesh
D:\Program Files\Cinema4D\tex\hq_palms_vol_1\proxy\acacia_02_leaves.vrmesh
D:\Program Files\Cinema4D\tex\hq_palms_vol_1\proxy\acacia_03_bark.vrmesh
D:\Program Files\Cinema4D\tex\hq_palms_vol_1\proxy\acacia_03_leaves.vrmesh
D:\Program Files\Cinema4D\tex\hq_palms_vol_1\proxy\apple_01_bark.vrmesh
It`s important for work with proxy in auto way from lib4d file.
With this method, sometimes when you use proxy auto setup from lib4d file and hit render no proxy rendered, in this case just reopen Cinema4D and it will be rendered fine, it happened because Cinema4D repath proxy, it will be fixed in future releases, but for now is better to use second metod that suites to all Windows versions. This method presented as legacy.
It must be unzip in to folder, you have to create in manualy: C:\Program Files\maxon\objects\hq_palms_vol_1\proxy\ so the path for vrmesh files will be like in this one example:
C:\Program Files\maxon\objects\hq_palms_vol_1\proxy\acacia_01_bark.vrmesh
C:\Program Files\maxon\objects\hq_palms_vol_1\proxy\acacia_01_leaves.vrmesh
C:\Program Files\maxon\objects\hq_palms_vol_1\proxy\acacia_02_bark.vrmesh
C:\Program Files\maxon\objects\hq_palms_vol_1\proxy\acacia_02_leaves.vrmesh
C:\Program Files\maxon\objects\hq_palms_vol_1\proxy\acacia_03_bark.vrmesh
It`s important for work with proxy in auto way from lib4d file.
It must be unzip in to folder, you have to create in manualy and make permission to read from it: applications/maxon/objects/hq_palms_vol_1/proxy/ so the path for vrmesh files will be like in this one example:
applications/maxon/objects/hq_palms_vol_1/proxy/acacia_01_bark.vrmesh
applications/maxon/objects/hq_palms_vol_1/proxy/acacia_01_leaves.vrmesh
applications/maxon/objects/hq_palms_vol_1/proxy/acacia_02_bark.vrmesh
applications/maxon/objects/hq_palms_vol_1/proxy/acacia_02_leaves.vrmesh
applications/maxon/objects/hq_palms_vol_1/proxy/acacia_03_bark.vrmesh
It`s important for work with proxy in auto way from lib4d file. Check permission to read for this folder.
This archive contents texures to use with this tree pack. It must be unzip in to folder: X:\..Cinema4D ROOT FOLDER\tex\
so the path for texture files will be like in this one example:
D:\Program Files\Cinema4D\tex\hq_palms_vol_1\tex\apple_flower_01.jpg
D:\Program Files\Cinema4D\tex\hq_palms_vol_1\tex\apple_flower_1.jpg
D:\Program Files\Cinema4D\tex\hq_palms_vol_1\tex\apple_flower_1_1.jpg
D:\Program Files\Cinema4D\tex\hq_palms_vol_1\tex\apple_flower_1_2.jpg
D:\Program Files\Cinema4D\tex\hq_palms_vol_1\tex\apple_flower_2.jpg
D:\Program Files\Cinema4D\tex\hq_palms_vol_1\tex\apple_flower_2_1.jpg
D:\Program Files\Cinema4D\tex\hq_palms_vol_1\tex\apple_flower_2_2.jpg
Here is how to use hq_palms_vol_1.lib4d
After start Cinema4D you will see new preset library in Content Browser.

advanced_render_proxy_pc folder contents setup to use xref object in Advanced Render in automode, all pathes for c4d files in this folder absolute, not relative, this can be used with All Windows versions. It important to copy files in right folder, also please check on Vista and Windows 7 permissions to read from that folder.

Just click on any tree and it will appear in Object Manager, with assigned vray materials.
Trees have the following setup:

In this example:
| Title | Description |
| coconut_palm_01_02 (2.9 m)_Proxy | Null Object that Group all proxy stuff, it also have Height info of tree. |
| coconut_palm_01_02 (2.9 m) | Low Poly tree that can be used for visual preview of proxy in viewport, it also have the same size that proxy, so can be used for distribution without collisions, for example with SurfaceSpread plugin. |
| coconut_palm_01_02.c4d | Xref link with Display Tag assigned to C4D Object from C:\Program Files\MAXON\objects\hq_palms_vol_1\advanced_render\coconut_palm_01_02\coconut_palm_01_02.c4d |
advanced_render_proxy_mac folder contents setup to use xref object in Advanced Render in automode, all pathes for c4d files in this folder absolute, not relative, this can be used with all Mac OSX versions. It important to copy files in right folder, also please check permissions to read from that folder.

After placing autoproxy in scene just hit render and it will be rendered.

vray_proxy folder contents setup to use proxy object in VRAYforC4D in automode, all pathes for proxy vrmesh files in this folder relative, not absolute, this can be used with Windows XP 32&64 only.
For example: tex\hq_palms_vol_1\proxy\alexander_palm_01_branch_01.vrmesh, they all assign to Cinema4D Root texture folder, so autoproxy setup can be used on any computer that have XP 32 or 64 bit.


Just click on any tree and it will appear in Object Manager, with assigned vray materials.

Trees have the following setup:

In this example:
| Title | Description |
| areca_palm_01 (3.3 m)_Proxy | Null Object that Group all proxy stuff, it also have Height info of tree. |
| areca_palm_01 (3.3 m)_Proxy | Low Poly tree that can be used for visual preview of proxy in viewport, it also have the same size that proxy, so can be used for distribution without collisions, for example with SurfaceSpread plugin. |
| areca_palm_01_trunk_01.vrmesh | Proxy Trunk vrmesh file from tex\hq_palms_v1\proxy\areca_palm_01_trunk_01.vrmesh |
| areca_palm_01_branch_01.vrmesh | Proxy Bark vrmesh file from tex\hq_palms_v1\proxy\areca_palm_01_branch_01.vrmesh |
| areca_palm_01_leaves_01.vrmesh | Proxy Leaves vrmesh file from tex\hq_palms_v1\proxy\areca_palm_01_leaves_01.vrmesh |
| areca_palm_01_leaves_02.vrmesh | Proxy Leaves vrmesh file from tex\hq_palms_v1\proxy\areca_palm_01_leaves_02.vrmesh |
| 2side_palm_leaf_12_17 | 2Side Material Leaves Setup that will not be lost, if you copy plant to another scene. |
| 2side_palm_leaf_08_14 | 2Side Material Leaves Setup that will not be lost, if you copy plant to another scene. |
vray_proxy_pc folder contents setup to use proxy object in VRAYforC4D in automode, all pathes for proxy vrmesh files in this folder absolute, not relative, this can be used with All Windows versions. It important to copy files in right folder, also please check on Vista and Windows 7 permissions to read from that folder.

vray_proxy_mac folder contents setup to use proxy object in VRAYforC4D in automode, all pathes for proxy vrmesh files in this folder absolute, not relative, this can be used with all Mac OSX versions. It important to copy files in right folder, also please check permissions to read from that folder.

After placing proxy in scene just hit render and it will be rendered without time for proxy preparation like with Vrmesh Exporter.
It`s contents Materials for trees in VRAYforC4D and Advanced Render formats.

They can be used from content browser or trough Materials - File - Load Material Preset - hq_palms_vol_1.

Please note that materials have assign textures from lib4d file, so you can copy thay in any project in your computer, they still have textures assign, you can also use textures from Cinema4D\tex\hq_palms_v1\tex\ folder if you like.

Please note that 2Side Materials for VRAYforC4D can be used from content browser or trough File - Load Object Preset - hq_palms_vol_1

After you placed all files in to the right folder you can start using it, files in separate folders can`t be problem i think.
Material have assigned layer with the same name as tree for better use, every tree presented in 2 copies with 2 kinds of materials assigned: Advanced Render and VRAYforC4D.

This manual for HQ Grass vol.1 for Cinema4D , it explains how to install and use it the most efficient way.
Cinema4D is the best software for architecture visualisation, thats mine imho ;-) Advanced Render 3, VRAYforC4D, Maxwell Render and FryRender are high end available render systems, thats mine second imho. Almost the whole architectural Visualization business changed to Vray over the last years and the trend is ongoing, but not only architects, also product designer and other areas jumped on the train. After its enormous success on the market Vray has become also the renderer of choice in big production studios across the world. Feature film productions, multi-million dollar game productions have trusted their visuals to Vray. This grass and flowers pack was specially madded for use with Advanced Render 3, VRAYforC4D, Maxwell Render and FryRender, it also can be used with any other render engine that can be used in Cinema4D, but there was some preparation to use it fast and smooth with Advanced Render 3, VRAYforC4D, Maxwell Render and FryRender.
HD: http://www.vimeo.com/17686549
After downloading you will have following files:
| Title | Description |
| hq_grass_vol_01_ar_c4d.rar | This archive contents objects in separate c4d files with Advanced Render materials assigned, every object have own folder with all textures in it, so files can be easily used on any computer. |
| hq_grass_vol_01_fry_c4d.rar | This archive contents objects in separate c4d files with FryRender materials assigned, every object have own folder with all textures in it, so files can be easily used on any computer. |
| hq_grass_vol_01_fry_frm.rar | This archive contents materials in FryRender format for FryRender, so this materials can be easily used on any computer. |
| hq_grass_vol_01_lib4d.rar | This archive contents materials in Advanced Render, VRAYforC4D, FryRender and Maxwell Render formats, and also AutoProxy© solution for Advanced Render , VrayProxy , FryRender and Maxwell Render for quick use of objects in scenes with simple drag-and-drop. |
| hq_grass_vol_01_mxwl_c4d.rar | This archive contents objects in separate c4d files with Maxwell Render materials assigned, every object have own folder with all textures in it, so files can be easily used on any computer. |
| hq_grass_vol_01_mxwl_mxm.rar | This archive contents materials in Maxwell Render format for Maxwell Render, so this materials can be easily used on any computer. |
| hq_grass_vol_01_mxwl_mxs.rar | This archive contents objects in Maxwell Studio format for Maxwell Render. |
| hq_grass_vol_01_tex.rar | This archive contents all textures that was used for objects. |
| hq_grass_vol_01_vray_c4d.rar | This archive contents objects in separate c4d files with VRAYforC4D materials assigned, every object have own folder with all textures in it, so files can be easily used on any computer. |
| hq_grass_vol_01_vray_proxy.rar | This archive contents all objects in vrmesh - vray proxy format, every object have separate files for bark, stem, leaves or flowers. |
To unpack files use free 7zip open source file archiver http://www.7-zip.org/download.html for Windows and MacOS or Shareware WinRar http://www.rarlab.com/download.htm NOTE: Please be accurate! It`s important to unzip files in right folder.
This archive contents models in separate c4d files with VRAYforC4D materials assigned, every object have own folder with all textures in it, so files can be easily used on any computer. It can be unziped in 2 folders, it all depends from your Operation System
It must be unzip in to folder, you have to create in manualy: C:\Program Files\maxon\objects\hq_grass_vol_1\vray\ so the path for c4d files will be like in this one example:
c:\Program Files\MAXON\objects\hq_grass_vol_1\vray\bedstraw-a-01\
c:\Program Files\MAXON\objects\hq_grass_vol_1\vray\bedstraw-b-01\
c:\Program Files\MAXON\objects\hq_grass_vol_1\vray\bedstraw-c-01\
c:\Program Files\MAXON\objects\hq_grass_vol_1\vray\bedstraw-d-01\
c:\Program Files\MAXON\objects\hq_grass_vol_1\vray\bedstraw-e-01\
c:\Program Files\MAXON\objects\hq_grass_vol_1\vray\bedstraw-f-01\
It`s important for work with autoproxy © in auto way from lib4d file
It must be unzip in to folder, you have to create in manualy and make permission to read from it: applications/maxon/objects/hq_grass_vol_1/vray/ so the path for vrmesh files will be like in this one example:
applications/maxon/objects/hq_grass_vol_1/vray/acacia_01/
applications/maxon/objects/hq_grass_vol_1/vray/acacia_02/
applications/maxon/objects/hq_grass_vol_1/vray/acacia_03/
applications/maxon/objects/hq_grass_vol_1/vray/apple_01/
applications/maxon/objects/hq_grass_vol_1/vray/apple_02
applications/maxon/objects/hq_grass_vol_1/vray/apple_03/
It`s important for work with autoproxy© in auto way from lib4d file NOTE: Check permission to read for this folder.
This archive contents models in separate c4d files with Advanced Render materials assigned, every object have own folder with all textures in it, so files can be easily used on any computer. It can be unziped in 2 folders, it all depends from your Operation System
It must be unzip in to folder, you have to create in manualy: C:\Program Files\maxon\objects\hq_grass_vol_1\advanced_render\ so the path for c4d files will be like in this one example:
C:\Program Files\maxon\objects\hq_grass_vol_1\advanced_render\acacia_01\
C:\Program Files\maxon\objects\hq_grass_vol_1\advanced_render\acacia_02\
C:\Program Files\maxon\objects\hq_grass_vol_1\advanced_render\acacia_03\
C:\Program Files\maxon\objects\hq_grass_vol_1\advanced_render\apple_01\
C:\Program Files\maxon\objects\hq_grass_vol_1\advanced_render\apple_02\
C:\Program Files\maxon\objects\hq_grass_vol_1\advanced_render\apple_03\
It`s important for work with autoproxy © in auto way from lib4d file
It must be unzip in to folder, you have to create in manualy and make permission to read from it: applications/maxon/objects/hq_grass_vol_1/advanced_render/ so the path for vrmesh files will be like in this one example:
applications/maxon/objects/hq_grass_vol_1/advanced_render/acacia_01/
applications/maxon/objects/hq_grass_vol_1/advanced_render/acacia_02/
applications/maxon/objects/hq_grass_vol_1/advanced_render/acacia_03/
applications/maxon/objects/hq_grass_vol_1/advanced_render/apple_01/
applications/maxon/objects/hq_grass_vol_1/advanced_render/apple_02
applications/maxon/objects/hq_grass_vol_1/advanced_render/apple_03/
It`s important for work with autoproxy© in auto way from lib4d file NOTE: Check permission to read for this folder.
This archive contents objects in separate c4d files with FryRender materials assigned, every object have own folder with all textures in it, so files can be easily used on any computer. It can be unziped in 2 folders, it all depends from your Operation System
It must be unzip in to folder, you have to create in manualy: C:\Program Files\maxon\objects\hq_grass_vol_1\fry_render\ so the path for c4d files will be like in this one example:
C:\Program Files\maxon\objects\hq_grass_vol_1\fry_render\acacia_01\
C:\Program Files\maxon\objects\hq_grass_vol_1\fry_render\acacia_02\
C:\Program Files\maxon\objects\hq_grass_vol_1\fry_render\acacia_03\
C:\Program Files\maxon\objects\hq_grass_vol_1\fry_render\apple_01\
C:\Program Files\maxon\objects\hq_grass_vol_1\fry_render\apple_02\
C:\Program Files\maxon\objects\hq_grass_vol_1\fry_render\apple_03\
It`s important for work with autoproxy © in auto way from lib4d file
It must be unzip in to folder, you have to create in manualy and make permission to read from it: applications/maxon/objects/hq_grass_vol_1/fry_render/ so the path for vrmesh files will be like in this one example:
applications/maxon/objects/hq_grass_vol_1/fry_render/acacia_01/
applications/maxon/objects/hq_grass_vol_1/fry_render/acacia_02/
applications/maxon/objects/hq_grass_vol_1/fry_render/acacia_03/
applications/maxon/objects/hq_grass_vol_1/fry_render/apple_01/
applications/maxon/objects/hq_grass_vol_1/fry_render/apple_02
applications/maxon/objects/hq_grass_vol_1/fry_render/apple_03/
It`s important for work with autoproxy© in auto way from lib4d file NOTE: Check permission to read for this folder.
This archive contents materials in FryRender format for FryRender, so this materials can be easily used on any computer.
It can be unzip in any folder since path for textures in materials a relevant ot /maps. We recommend unzip to folder that you have to create manualy: c:\randomcontrol\fryrender\materials\hq_plants\hq_grass_vol_1\ so the path to materials will be like in this one example:
c:\randomcontrol\fryrender\materials\hq_plants\hq_grass_vol_1\maps\
c:\randomcontrol\fryrender\materials\hq_plants\hq_grass_vol_1\bent-grass-seed-01.frm
c:\randomcontrol\fryrender\materials\hq_plants\hq_grass_vol_1\bent-grass-seed-02.frm
c:\randomcontrol\fryrender\materials\hq_plants\hq_grass_vol_1\bronze-clover-leaf-01.frm
c:\randomcontrol\fryrender\materials\hq_plants\hq_grass_vol_1\bronze-clover-leaf-02.frm
c:\randomcontrol\fryrender\materials\hq_plants\hq_grass_vol_1\bud-white-1.frm
c:\randomcontrol\fryrender\materials\hq_plants\hq_grass_vol_1\bud-yellow-1.frm
This archive contents objects in separate c4d files with Maxwell Render materials assigned, every object have own folder with all textures in it, so files can be easily used on any computer. It can be unziped in 2 folders, it all depends from your Operation System
It must be unzip in to folder, you have to create in manualy: c:\Program Files\MAXON\objects\hq_grass_vol_1\maxwell_render\ so the path for c4d files will be like in this one example:
C:\Program Files\maxon\objects\hq_grass_vol_1\maxwell_render\acacia_01\
C:\Program Files\maxon\objects\hq_grass_vol_1\maxwell_render\acacia_02\
C:\Program Files\maxon\objects\hq_grass_vol_1\maxwell_render\acacia_03\
C:\Program Files\maxon\objects\hq_grass_vol_1\maxwell_render\apple_01\
C:\Program Files\maxon\objects\hq_grass_vol_1\maxwell_render\apple_02\
C:\Program Files\maxon\objects\hq_grass_vol_1\maxwell_render\apple_03\
It`s important for work with autoproxy © in auto way from lib4d file
It must be unzip in to folder, you have to create in manualy and make permission to read from it: applications/maxon/objects/hq_grass_vol_1/fry_render/ so the path for vrmesh files will be like in this one example:
applications/maxon/objects/hq_grass_vol_1/maxwell_render/acacia_01/
applications/maxon/objects/hq_grass_vol_1/maxwell_render/acacia_02/
applications/maxon/objects/hq_grass_vol_1/maxwell_render/acacia_03/
applications/maxon/objects/hq_grass_vol_1/maxwell_render/apple_01/
applications/maxon/objects/hq_grass_vol_1/maxwell_render/apple_02
applications/maxon/objects/hq_grass_vol_1/maxwell_render/apple_03/
It`s important for work with autoproxy© in auto way from lib4d file NOTE: Check permission to read for this folder.
This archive contents materials in Maxwell Render format for Maxwell Render, so this materials can be easily used on any computer.
We recommend unzip to folder that you have to create manualy: c:\Program Files\Next Limit\Maxwell 2\materials database\mxm files\hq_plants\ so the path to materials will be like in this one example:
c:\Program Files\Next Limit\Maxwell 2\materials database\mxm files\hq_plants\hq_grass_vol_1\textures\
c:\Program Files\Next Limit\Maxwell 2\materials database\mxm files\hq_plants\hq_grass_vol_1\bent-grass-seed-01.mxm
c:\Program Files\Next Limit\Maxwell 2\materials database\mxm files\hq_plants\hq_grass_vol_1\bent-grass-seed-02.mxm
c:\Program Files\Next Limit\Maxwell 2\materials database\mxm files\hq_plants\hq_grass_vol_1\bronze-clover-leaf-01.mxm
c:\Program Files\Next Limit\Maxwell 2\materials database\mxm files\hq_plants\hq_grass_vol_1\bronze-clover-leaf-02.mxm
c:\Program Files\Next Limit\Maxwell 2\materials database\mxm files\hq_plants\hq_grass_vol_1\bud-white-1.mxm
This archive contents objects in Maxwell Studio format for Maxwell Render.
It can be unzip in any folder on your harddrive.
This archive contents only one file hq_grass_vol_1.lib4d, in Cinema4D 11.x it can be unziped in two folder, it all depends from: if you want just use it or you want use and change it. For Cinema4D 10.x it must be placed with first method in to Cinema4D root folder.
For Windows it`s: X:\Documents and Settings\USER NAME\Application Data\MAXON\Cinema4D_XXXXXXXX\library\browser\ and for MacOs it will be: /Users/USER NAME/Library/Preferences/MAXON/CINEMA 4D RX_XXXXX/library/browser
Note: If you choose to Use and change it please make a copy of lib4d file, so you can always easily restore file setup.
This archive contents vray proxy files in vrmesh format, all models have separate files for barks, leaves or flowers. It can be unziped in 3 folders, it all depends from your Operation System.
It must be unzip in to folder, you have to create in manualy: C:\Program Files\maxon\objects\hq_grass_vol_1\proxy\ so the path for vrmesh files will be like in this one example:
C:\Program Files\maxon\objects\hq_grass_vol_1\proxy\acacia_01_bark.vrmesh
C:\Program Files\maxon\objects\hq_grass_vol_1\proxy\acacia_01_leaves.vrmesh
C:\Program Files\maxon\objects\hq_grass_vol_1\proxy\acacia_02_bark.vrmesh
C:\Program Files\maxon\objects\hq_grass_vol_1\proxy\acacia_02_leaves.vrmesh
C:\Program Files\maxon\objects\hq_grass_vol_1\proxy\acacia_03_bark.vrmesh
It`s important for work with proxy in auto way from lib4d file.
It must be unzip in to folder, you have to create in manualy and make permission to read from it: applications/maxon/objects/hq_grass_vol_1/proxy/ so the path for vrmesh files will be like in this one example:
applications/maxon/objects/hq_grass_vol_1/proxy/acacia_01_bark.vrmesh
applications/maxon/objects/hq_grass_vol_1/proxy/acacia_01_leaves.vrmesh
applications/maxon/objects/hq_grass_vol_1/proxy/acacia_02_bark.vrmesh
applications/maxon/objects/hq_grass_vol_1/proxy/acacia_02_leaves.vrmesh
applications/maxon/objects/hq_grass_vol_1/proxy/acacia_03_bark.vrmesh
It`s important for work with proxy in auto way from lib4d file. Check permission to read for this folder.
This archive contents texures to use with this object pack. It must be unzip in to folder: X:\..Cinema4D ROOT FOLDER\tex\
so the path for texture files will be like in this one example:
C:\Program Files\Cinema4D\tex\hq_grass_vol_1\tex\apple_flower_01.jpg
C:\Program Files\Cinema4D\tex\hq_grass_vol_1\tex\apple_flower_1.jpg
C:\Program Files\Cinema4D\tex\hq_grass_vol_1\tex\apple_flower_1_1.jpg
C:\Program Files\Cinema4D\tex\hq_grass_vol_1\tex\apple_flower_1_2.jpg
C:\Program Files\Cinema4D\tex\hq_grass_vol_1\tex\apple_flower_2.jpg
C:\Program Files\Cinema4D\tex\hq_grass_vol_1\tex\apple_flower_2_1.jpg
C:\Program Files\Cinema4D\tex\hq_grass_vol_1\tex\apple_flower_2_2.jpg
Here is how to use hq_grass_vol_1.lib4d
After start Cinema4D you will see new preset library in Content Browser.

It`s contents Materials for objects in VRAYforC4D, Advanced Render, FryRender and Maxwell Render formats.

They can be used from content browser or trough Materials - File - Load Material Preset - hq_grass_vol_1.

Please note that materials have assign textures from lib4d file, so you can copy thay in any project in your computer, they still have textures assign, you can also use textures from Cinema4D\tex\hq_grass_v1\tex\ folder if you like.


They can be used from content browser or trough Materials - File - Load Material Preset - hq_grass_vol_1. Materials for VRAYforC4D similar to Advanced Render materials in use.
Please note that Vray 2Side Material`s for VRAYforC4D can be used from content browser or trough File - Load Object Preset - hq_grass_vol_1


They can be used from Content browser or trough Materials - File - Load Material Preset - hq_grass_vol_1.

Materials used for leaves or flowers have activated Single-sheet Scattering effect for better quality.
Additionally you can use materials in .frm FryRender Materials Format, if you installed them properly from FryRender materials library.

They can be used from Content browser or trough Materials - File - Load Material Preset - hq_grass_vol_1.

Materials used for leaves or flowers have activated SubSurface Scattering effect for better quality.

Additionally you can use materials in .mxm Maxwell Render Materials Format, if you installed them properly from Maxwell Render materials library.

Please Note, if you installed materials in different then was suggested directory, don`t forget to add path to it in Maxwell Render Materials Browser Options.

Cinema4D is the best software for architecture visualisation, thats mine imho ;-) Advanced Render 3 and VRAYforC4D are high end available render systems, thats mine second imho. Almost the whole architectural Visualization business changed to Vray over the last years and the trend is ongoing, but not only architects, also product designer and other areas jumped on the train. After its enormous success on the market Vray has become also the renderer of choice in big production studios across the world. Feature film productions, multi-million dollar game productions have trusted their visuals to Vray.
This tree pack was specially madded for use with VRAYforC4D and Advanced Render 3, it also can be used with any other render engine that can be used in Cinema4D, but there was some preparation to use it fast and smooth with VRAYforC4D and Advanced Render.
After downloading you will have following files:
| Title | Description |
| hq_plants_free_c4d_ar_vray_proxy.7z | This archive contents trees in separate c4d files with Advanced Render materials and VRAYforC4D materials assigned, every tree have own folder with all textures in it, so files can be easily used on any computer. Also this archive contents Vray Proxy files for use it with VRAYforC4D |
| hq_plants_free_lib4d.7z | This archive contents materials in Advanced Render and VRAYforC4D formats, and also AutoProxy© solution for Advanced Render and VrayProxy assigned lowpoly meshes, what will be explained later in this manual. |
| hq_plants_free_tex.7z | This archive contents all textures that was used for plants. |
To unpack files use free 7zip open source file archiver http://www.7-zip.org/download.html
for Windows and MacOS or Shareware WinRar http://www.rarlab.com/download.htm
NOTE: Please be accurate! It`s important to unzip files in right folder.
This archive contents trees in separate c4d files with VRAYforC4D, Advanced Render materials assigned, and Vray Proxy files, every tree have own folder with all textures in it, so files can be easily used on any computer.
It can be unziped in 2 folders, it all depends from your Operation System
It must be unzip in to folder, you have to create in manualy:
c:\Program Files\MAXON\objects\hq_plants_free\ so the path for files will be like in this one example:
c:\Program Files\MAXON\objects\hq_plants_free\advanced_render\
c:\Program Files\MAXON\objects\hq_plants_free\proxy\
c:\Program Files\MAXON\objects\hq_plants_free\vray\
It`s important for work with autoproxy © in auto way from lib4d file
It must be unzip in to folder, you have to create in manualy and make permission to read from it:
applications/maxon/objects/hq_plants_free/
so the path for vrmesh files will be like in this one example:
applications/maxon/objects/hq_plants_free/advanced_render/
applications/maxon/objects/hq_plants_free/proxy/
applications/maxon/objects/hq_plants_free/vray/
It`s important for work with autoproxy© in auto way from lib4d file
NOTE: Check permission to read for this folder.
This archive contents only one file hq_palms_vol_1.lib4d, in Cinema4D 11.x it can be unziped in two folder, it all depends from: if you want just use it or you want use
and change it. For Cinema4D 10.x it must be placed with first method in to Cinema4D root folder.
Note: If you choose to Use and change it please make a copy of lib4d file, so you can always easily restore file setup.
This archive contents texures to use with this tree pack. It must be unzip in to folder: X:\..Cinema4D ROOT FOLDER\tex\
so the path for texture files will be like in this one example:
c:\Program Files\MAXON\Cinema4D\tex\hq_plants_free\tex\apple_flower_01.jpg
c:\Program Files\MAXON\Cinema4D\tex\hq_plants_free\tex\apple_flower_1.jpg
c:\Program Files\MAXON\Cinema4D\tex\hq_plants_free\tex\apple_flower_1_1.jpg
c:\Program Files\MAXON\Cinema4D\tex\hq_plants_free\tex\apple_flower_1_2.jpg
c:\Program Files\MAXON\Cinema4D\tex\hq_plants_free\tex\apple_flower_2.jpg
Here is how to use hq_palms_vol_1.lib4d
After start Cinema4D you will see new preset library in Content Browser.


Cinema4D is the best software for architecture visualization, thats mine imho ;-)
Advanced Render 3 and VRAYforC4D are very high end available render systems, thats mine second imho.
This pack is free without any charges, all IES files are downloaded freely from free Internet resources, use of it can be commercial and noncommercial. You can remake, update, and distribute this pack any how and any way you want.
After downloading you will have following files in archive:
| Title | Description |
| hq_ies_vol_01_ies.7z | This archive content IES files with thumbnails. |
| hq_ies_vol_01_lib4d.7z | This archive content Lib4d file. |
| hq_ies_vol_01_manual.7z | This archive contents manual, you read it now ;-) |
To unpack files use free 7zip open source file archiver http://www.7-zip.org/download.html for Windows and Mac OS or Shareware WinRar http://www.rarlab.com/download.htm
NOTE: Please be accurate!
It`s important to unzip files in right folder.
It can be unzipped in 2 folders, it all depends from your Operation System
It must be unzip in to folder, you have to create in manually:
C:\Program Files\maxon\objects\hq_ies_vol_1\
so the path for c4d files will be like in this one example:
C:\Program Files\maxon\objects\hq_ies_vol_1\00.ies
C:\Program Files\maxon\objects\hq_ies_vol_1\00.jpg
C:\Program Files\maxon\objects\hq_ies_vol_1\01.ies
C:\Program Files\maxon\objects\hq_ies_vol_1\01.jpg
C:\Program Files\maxon\objects\hq_ies_vol_1\02.ies
C:\Program Files\maxon\objects\hq_ies_vol_1\02.jpg
C:\Program Files\maxon\objects\hq_ies_vol_1\03.ies
It`s important for work with file in auto way from lib4d file.
It must be unzip in to folder, you have to create in manually and make permission to read from it:
applications/maxon/objects/hq_ies_vol_1/
so the path for vrmesh files will be like in this one example:
applications/maxon/objects/hq_ies_vol_1/00.ies
applications/maxon/objects/hq_ies_vol_1/00.jpg
applications/maxon/objects/hq_ies_vol_1/01.ies
applications/maxon/objects/hq_ies_vol_1/01.jpg
applications/maxon/objects/hq_ies_vol_1/02.ies
applications/maxon/objects/hq_ies_vol_1/02.jpg
applications/maxon/objects/hq_ies_vol_1/03.ies
It`s important for work with file in auto way from lib4d file.
NOTE: Check permission to read for this folder.
This archive contents only one file hq_ies_vol_1.lib4d, in Cinema4D 11.x it can be unziped in two folder, it all depends from: if you want just use it or you want use and change it. For Cinema4D 10.x it must be placed with first method in to Cinema4D root folder.
Note: If you choose to Use and change it please make a copy of lib4d file, so you can always easily restore file setup.
After start Cinema4D you will see new preset library in Content Browser.

All lights is set in 0.0.0 center, and light direction is arrowed down (blue arrow). Just click on any IES ligth and use it.

This manual for HD Trees vol. 3 for Cinema4D , it explains how to install and use it the most efficient way.
Cinema4D is the best software for architecture visualisation, thats mine imho ;-) Advanced Render 3, VRAYforC4D, Maxwell Render and FryRender (Arion) are high end available render systems, thats mine second imho. Almost the whole architectural Visualization business changed to Vray over the last years and the trend is ongoing, but not only architects, also product designer and other areas jumped on the train. After its enormous success on the market Vray has become also the renderer of choice in big production studios across the world. Feature film productions, multi-million dollar game productions have trusted their visuals to Vray. This pack was specially madded for use with Advanced Render 3, VRAYforC4D, Maxwell Render and FryRender (Arion), it also can be used with any other render engine that can be used in Cinema4D, but there was some preparation to use it fast and smooth with Advanced Render 3, VRAYforC4D, Maxwell Render and FryRender (Arion).
After downloading you will have following files:
| Title | Description |
| hd_trees_vol_3_ar_c4d.rar | This archive contents objects in separate c4d files with Advanced Render materials assigned, every object have own folder with all textures in it, so files can be easily used on any computer. |
| hd_trees_vol_3_fry_c4d.rar | This archive contents objects in separate c4d files with FryRender (Arion) materials assigned, every object have own folder with all textures in it, so files can be easily used on any computer. |
| hd_trees_vol_3_fry_frm.rar | This archive contents materials in FryRender (Arion) format for FryRender (Arion), so this materials can be easily used on any computer. |
| hd_trees_vol_3_lib4d.rar | This archive contents materials in Advanced Render, VRAYforC4D, FryRender (Arion) and Maxwell Render formats, and also AutoProxy© solution for Advanced Render , VrayProxy , FryRender (Arion) and Maxwell Render for quick use of objects in scenes with simple drag-and-drop. |
| hd_trees_vol_3_mxwl_c4d.rar | This archive contents objects in separate c4d files with Maxwell Render materials assigned, every object have own folder with all textures in it, so files can be easily used on any computer. |
| hd_trees_vol_3_mxwl_mxm.rar | This archive contents materials in Maxwell Render format for Maxwell Render, so this materials can be easily used on any computer. |
| hd_trees_vol_3_mxwl_mxs.rar | This archive contents objects in Maxwell Studio format for Maxwell Render. |
| hd_trees_vol_3_tex.rar | This archive contents all textures that was used for objects. |
| hd_trees_vol_3_vray_c4d.rar | This archive contents objects in separate c4d files with VRAYforC4D materials assigned, every object have own folder with all textures in it, so files can be easily used on any computer. |
| hd_trees_vol_3_vray_proxy.rar | This archive contents all objects in vrmesh - vray proxy format, every object have separate files for bark, stem, leaves or flowers. |
To unpack files use free 7zip open source file archiver http://www.7-zip.org/download.html for Windows and MacOS or Shareware WinRar http://www.rarlab.com/download.htm NOTE: Please be accurate! It`s important to unzip files in right folder.
This archive contents models in separate c4d files with VRAYforC4D materials assigned, every object have own folder with all textures in it, so files can be easily used on any computer. It can be unziped in 2 folders, it all depends from your Operation System
It must be unzip in to folder, you have to create in manualy: C:\Program Files\maxon\objects\hd_trees_vol_3\vray\ so the path for c4d files will be like in this one example:
c:\Program Files\MAXON\objects\hd_trees_vol_3\vray\bedstraw-a-01\
c:\Program Files\MAXON\objects\hd_trees_vol_3\vray\bedstraw-b-01\
c:\Program Files\MAXON\objects\hd_trees_vol_3\vray\bedstraw-c-01\
c:\Program Files\MAXON\objects\hd_trees_vol_3\vray\bedstraw-d-01\
c:\Program Files\MAXON\objects\hd_trees_vol_3\vray\bedstraw-e-01\
c:\Program Files\MAXON\objects\hd_trees_vol_3\vray\bedstraw-f-01\
It`s important for work with autoproxy © in auto way from lib4d file
It must be unzip in to folder, you have to create in manualy and make permission to read from it: Applications/MAXON/objects/hd_trees_vol_3/vray/ so the path for vrmesh files will be like in this one example:
Applications/MAXON/objects/hd_trees_vol_3/vray/acacia_01/
Applications/MAXON/objects/hd_trees_vol_3/vray/acacia_02/
Applications/MAXON/objects/hd_trees_vol_3/vray/acacia_03/
Applications/MAXON/objects/hd_trees_vol_3/vray/apple_01/
Applications/MAXON/objects/hd_trees_vol_3/vray/apple_02
Applications/MAXON/objects/hd_trees_vol_3/vray/apple_03/
It`s important for work with autoproxy© in auto way from lib4d file NOTE: Check permission to read for this folder.
This archive contents models in separate c4d files with Advanced Render materials assigned, every object have own folder with all textures in it, so files can be easily used on any computer. It can be unziped in 2 folders, it all depends from your Operation System
It must be unzip in to folder, you have to create in manualy: C:\Program Files\maxon\objects\hd_trees_vol_3\advanced_render\ so the path for c4d files will be like in this one example:
C:\Program Files\maxon\objects\hd_trees_vol_3\advanced_render\acacia_01\
C:\Program Files\maxon\objects\hd_trees_vol_3\advanced_render\acacia_02\
C:\Program Files\maxon\objects\hd_trees_vol_3\advanced_render\acacia_03\
C:\Program Files\maxon\objects\hd_trees_vol_3\advanced_render\apple_01\
C:\Program Files\maxon\objects\hd_trees_vol_3\advanced_render\apple_02\
C:\Program Files\maxon\objects\hd_trees_vol_3\advanced_render\apple_03\
It`s important for work with autoproxy © in auto way from lib4d file
It must be unzip in to folder, you have to create in manualy and make permission to read from it: Applications/MAXON/objects/hd_trees_vol_3/advanced_render/ so the path for vrmesh files will be like in this one example:
Applications/MAXON/objects/hd_trees_vol_3/advanced_render/acacia_01/
Applications/MAXON/objects/hd_trees_vol_3/advanced_render/acacia_02/
Applications/MAXON/objects/hd_trees_vol_3/advanced_render/acacia_03/
Applications/MAXON/objects/hd_trees_vol_3/advanced_render/apple_01/
Applications/MAXON/objects/hd_trees_vol_3/advanced_render/apple_02
Applications/MAXON/objects/hd_trees_vol_3/advanced_render/apple_03/
It`s important for work with autoproxy© in auto way from lib4d file NOTE: Check permission to read for this folder.
This archive contents objects in separate c4d files with FryRender (Arion) materials assigned, every object have own folder with all textures in it, so files can be easily used on any computer. It can be unziped in 2 folders, it all depends from your Operation System
It must be unzip in to folder, you have to create in manualy: C:\Program Files\maxon\objects\hd_trees_vol_3\fry_render\ so the path for c4d files will be like in this one example:
C:\Program Files\maxon\objects\hd_trees_vol_3\fry_render\acacia_01\
C:\Program Files\maxon\objects\hd_trees_vol_3\fry_render\acacia_02\
C:\Program Files\maxon\objects\hd_trees_vol_3\fry_render\acacia_03\
C:\Program Files\maxon\objects\hd_trees_vol_3\fry_render\apple_01\
C:\Program Files\maxon\objects\hd_trees_vol_3\fry_render\apple_02\
C:\Program Files\maxon\objects\hd_trees_vol_3\fry_render\apple_03\
It`s important for work with autoproxy © in auto way from lib4d file
It must be unzip in to folder, you have to create in manualy and make permission to read from it: Applications/MAXON/objects/hd_trees_vol_3/fry_render/ so the path for vrmesh files will be like in this one example:
Applications/MAXON/objects/hd_trees_vol_3/fry_render/acacia_01/
Applications/MAXON/objects/hd_trees_vol_3/fry_render/acacia_02/
Applications/MAXON/objects/hd_trees_vol_3/fry_render/acacia_03/
Applications/MAXON/objects/hd_trees_vol_3/fry_render/apple_01/
Applications/MAXON/objects/hd_trees_vol_3/fry_render/apple_02
Applications/MAXON/objects/hd_trees_vol_3/fry_render/apple_03/
It`s important for work with autoproxy© in auto way from lib4d file NOTE: Check permission to read for this folder.
This archive contents materials in FryRender (Arion) format for FryRender (Arion), so this materials can be easily used on any computer.
It can be unzip in any folder since path for textures in materials a relevant ot /maps. We recommend unzip to folder that you have to create manualy: c:\randomcontrol\FryRender (Arion)\materials\hq_plants\hd_trees_vol_3\ so the path to materials will be like in this one example:
c:\randomcontrol\FryRender (Arion)\materials\hq_plants\hd_trees_vol_3\maps\
c:\randomcontrol\FryRender (Arion)\materials\hq_plants\hd_trees_vol_3\bent-grass-seed-01.frm
c:\randomcontrol\FryRender (Arion)\materials\hq_plants\hd_trees_vol_3\bent-grass-seed-02.frm
c:\randomcontrol\FryRender (Arion)\materials\hq_plants\hd_trees_vol_3\bronze-clover-leaf-01.frm
c:\randomcontrol\FryRender (Arion)\materials\hq_plants\hd_trees_vol_3\bronze-clover-leaf-02.frm
c:\randomcontrol\FryRender (Arion)\materials\hq_plants\hd_trees_vol_3\bud-white-1.frm
c:\randomcontrol\FryRender (Arion)\materials\hq_plants\hd_trees_vol_3\bud-yellow-1.frm
This archive contents objects in separate c4d files with Maxwell Render materials assigned, every object have own folder with all textures in it, so files can be easily used on any computer. It can be unziped in 2 folders, it all depends from your Operation System
It must be unzip in to folder, you have to create in manualy: c:\Program Files\MAXON\objects\hd_trees_vol_3\maxwell_render\ so the path for c4d files will be like in this one example:
C:\Program Files\maxon\objects\hd_trees_vol_3\maxwell_render\acacia_01\
C:\Program Files\maxon\objects\hd_trees_vol_3\maxwell_render\acacia_02\
C:\Program Files\maxon\objects\hd_trees_vol_3\maxwell_render\acacia_03\
C:\Program Files\maxon\objects\hd_trees_vol_3\maxwell_render\apple_01\
C:\Program Files\maxon\objects\hd_trees_vol_3\maxwell_render\apple_02\
C:\Program Files\maxon\objects\hd_trees_vol_3\maxwell_render\apple_03\
It`s important for work with autoproxy © in auto way from lib4d file
It must be unzip in to folder, you have to create in manualy and make permission to read from it: Applications/MAXON/objects/hd_trees_vol_3/fry_render/ so the path for vrmesh files will be like in this one example:
Applications/MAXON/objects/hd_trees_vol_3/maxwell_render/acacia_01/
Applications/MAXON/objects/hd_trees_vol_3/maxwell_render/acacia_02/
Applications/MAXON/objects/hd_trees_vol_3/maxwell_render/acacia_03/
Applications/MAXON/objects/hd_trees_vol_3/maxwell_render/apple_01/
Applications/MAXON/objects/hd_trees_vol_3/maxwell_render/apple_02
Applications/MAXON/objects/hd_trees_vol_3/maxwell_render/apple_03/
It`s important for work with autoproxy© in auto way from lib4d file NOTE: Check permission to read for this folder.
This archive contents materials in Maxwell Render format for Maxwell Render, so this materials can be easily used on any computer.
We recommend unzip to folder that you have to create manualy: c:\Program Files\Next Limit\Maxwell 2\materials database\mxm files\hq_plants\ so the path to materials will be like in this one example:
c:\Program Files\Next Limit\Maxwell 2\materials database\mxm files\hq_plants\hd_trees_vol_3\textures\
c:\Program Files\Next Limit\Maxwell 2\materials database\mxm files\hq_plants\hd_trees_vol_3\bent-grass-seed-01.mxm
c:\Program Files\Next Limit\Maxwell 2\materials database\mxm files\hq_plants\hd_trees_vol_3\bent-grass-seed-02.mxm
c:\Program Files\Next Limit\Maxwell 2\materials database\mxm files\hq_plants\hd_trees_vol_3\bronze-clover-leaf-01.mxm
c:\Program Files\Next Limit\Maxwell 2\materials database\mxm files\hq_plants\hd_trees_vol_3\bronze-clover-leaf-02.mxm
c:\Program Files\Next Limit\Maxwell 2\materials database\mxm files\hq_plants\hd_trees_vol_3\bud-white-1.mxm
This archive contents objects in Maxwell Studio format for Maxwell Render.
It can be unzip in any folder on your harddrive.
This archive contents only one file hd_trees_vol_3.lib4d, in Cinema4D 11.x it can be unziped in two folder, it all depends from: if you want just use it or you want use and change it. For Cinema4D 10.x it must be placed with first method in to Cinema4D root folder.
For Windows it`s: X:\Documents and Settings\USER NAME\Application Data\MAXON\Cinema4D_XXXXXXXX\library\browser\ and for MacOs it will be: /Users/USER NAME/Library/Preferences/MAXON/CINEMA 4D RX_XXXXX/library/browser
Note: If you choose to Use and change it please make a copy of lib4d file, so you can always easily restore file setup.
This archive contents vray proxy files in vrmesh format, all models have separate files for barks, leaves or flowers. It can be unziped in 3 folders, it all depends from your Operation System.
It must be unzip in to folder, you have to create in manualy: C:\Program Files\maxon\objects\hd_trees_vol_3\proxy\ so the path for vrmesh files will be like in this one example:
C:\Program Files\maxon\objects\hd_trees_vol_3\proxy\acacia_01_bark.vrmesh
C:\Program Files\maxon\objects\hd_trees_vol_3\proxy\acacia_01_leaves.vrmesh
C:\Program Files\maxon\objects\hd_trees_vol_3\proxy\acacia_02_bark.vrmesh
C:\Program Files\maxon\objects\hd_trees_vol_3\proxy\acacia_02_leaves.vrmesh
C:\Program Files\maxon\objects\hd_trees_vol_3\proxy\acacia_03_bark.vrmesh
It`s important for work with proxy in auto way from lib4d file.
It must be unzip in to folder, you have to create in manualy and make permission to read from it: Applications/MAXON/objects/hd_trees_vol_3/proxy/ so the path for vrmesh files will be like in this one example:
Applications/MAXON/objects/hd_trees_vol_3/proxy/acacia_01_bark.vrmesh
Applications/MAXON/objects/hd_trees_vol_3/proxy/acacia_01_leaves.vrmesh
Applications/MAXON/objects/hd_trees_vol_3/proxy/acacia_02_bark.vrmesh
Applications/MAXON/objects/hd_trees_vol_3/proxy/acacia_02_leaves.vrmesh
Applications/MAXON/objects/hd_trees_vol_3/proxy/acacia_03_bark.vrmesh
It`s important for work with proxy in auto way from lib4d file. Check permission to read for this folder.
This archive contents texures to use with this object pack. It must be unzip in to folder: X:\..Cinema4D ROOT FOLDER\tex\
so the path for texture files will be like in this one example:
C:\Program Files\Cinema4D\tex\hd_trees_vol_3\tex\apple_flower_01.jpg
C:\Program Files\Cinema4D\tex\hd_trees_vol_3\tex\apple_flower_1.jpg
C:\Program Files\Cinema4D\tex\hd_trees_vol_3\tex\apple_flower_1_1.jpg
C:\Program Files\Cinema4D\tex\hd_trees_vol_3\tex\apple_flower_1_2.jpg
C:\Program Files\Cinema4D\tex\hd_trees_vol_3\tex\apple_flower_2.jpg
C:\Program Files\Cinema4D\tex\hd_trees_vol_3\tex\apple_flower_2_1.jpg
C:\Program Files\Cinema4D\tex\hd_trees_vol_3\tex\apple_flower_2_2.jpg
This manual for HQ Details vol.4 for Cinema4D , it explains how to install and use it the most efficient way.
Cinema4D is the best software for architecture visualisation, thats mine imho ;-) Advanced Render 3, VRAYforC4D, Maxwell Render and FryRender are high end available render systems, thats mine second imho. Almost the whole architectural Visualization business changed to Vray over the last years and the trend is ongoing, but not only architects, also product designer and other areas jumped on the train. After its enormous success on the market Vray has become also the renderer of choice in big production studios across the world. Feature film productions, multi-million dollar game productions have trusted their visuals to Vray. This pack was specially madded for use with Advanced Render 3, VRAYforC4D, Maxwell Render and FryRender, it also can be used with any other render engine that can be used in Cinema4D, but there was some preparation to use it fast and smooth with Advanced Render 3, VRAYforC4D, Maxwell Render and FryRender.
After downloading you will have following files:
| Title | Description |
| hq_details_vol_04_ar_c4d.7z | This archive contents objects in separate c4d files with Advanced Render materials assigned, every object have own folder with all textures in it, so files can be easily used on any computer. |
| hq_details_vol_04_fry_c4d.7z | This archive contents objects in separate c4d files with FryRender materials assigned, every object have own folder with all textures in it, so files can be easily used on any computer. |
| hq_details_vol_04_fry_frm.7z | This archive contents materials in FryRender format for FryRender, so this materials can be easily used on any computer. |
| hq_details_vol_04_lib4d.7z | This archive contents materials in Advanced Render, VRAYforC4D, FryRender and Maxwell Render formats, and also AutoProxy© solution for Advanced Render , Vray , FryRender and Maxwell Render for quick use of objects in scenes with simple drag-and-drop. |
| hq_details_vol_04_mxwl_c4d.7z | This archive contents objects in separate c4d files with Maxwell Render materials assigned, every object have own folder with all textures in it, so files can be easily used on any computer. |
| hq_details_vol_04_mxwl_mxm.7z | This archive contents materials in Maxwell Render format for Maxwell Render, so this materials can be easily used on any computer. |
| hq_details_vol_04_mxwl_mxs.7z | This archive contents objects in Maxwell Studio format for Maxwell Render. |
| hq_details_vol_04_tex.7z | This archive contents all textures that was used for objects. |
| hq_details_vol_04_vray_c4d.7z | This archive contents objects in separate c4d files with VRAYforC4D materials assigned, every object have own folder with all textures in it, so files can be easily used on any computer. |
To unpack files use free 7zip open source file archiver http://www.7-zip.org/download.html for Windows and MacOS or Shareware WinRar http://www.7zlab.com/download.htm NOTE: Please be accurate! It`s important to unzip files in right folder.
This archive contents models in separate c4d files with VRAYforC4D materials assigned, every object have own folder with all textures in it, so files can be easily used on any computer. It can be unziped in 2 folders, it all depends from your Operation System
It must be unzip in to folder, you have to create in manualy: C:\Program Files\maxon\objects\hq_details_vol_4\vray\ so the path for c4d files will be like in this one example:
c:\Program Files\MAXON\objects\hq_details_vol_4\vray\bedstraw-a-01\
c:\Program Files\MAXON\objects\hq_details_vol_4\vray\bedstraw-b-01\
c:\Program Files\MAXON\objects\hq_details_vol_4\vray\bedstraw-c-01\
c:\Program Files\MAXON\objects\hq_details_vol_4\vray\bedstraw-d-01\
c:\Program Files\MAXON\objects\hq_details_vol_4\vray\bedstraw-e-01\
c:\Program Files\MAXON\objects\hq_details_vol_4\vray\bedstraw-f-01\
It`s important for work with autoproxy © in auto way from lib4d file
It must be unzip in to folder, you have to create in manualy and make permission to read from it: applications/maxon/objects/hq_details_vol_4/vray/ so the path for vrmesh files will be like in this one example:
applications/maxon/objects/hq_details_vol_4/vray/acacia_01/
applications/maxon/objects/hq_details_vol_4/vray/acacia_02/
applications/maxon/objects/hq_details_vol_4/vray/acacia_03/
applications/maxon/objects/hq_details_vol_4/vray/apple_01/
applications/maxon/objects/hq_details_vol_4/vray/apple_02
applications/maxon/objects/hq_details_vol_4/vray/apple_03/
It`s important for work with autoproxy© in auto way from lib4d file NOTE: Check permission to read for this folder.
This archive contents models in separate c4d files with Advanced Render materials assigned, every object have own folder with all textures in it, so files can be easily used on any computer. It can be unziped in 2 folders, it all depends from your Operation System
It must be unzip in to folder, you have to create in manualy: C:\Program Files\maxon\objects\hq_details_vol_4\advanced_render\ so the path for c4d files will be like in this one example:
C:\Program Files\maxon\objects\hq_details_vol_4\advanced_render\acacia_01\
C:\Program Files\maxon\objects\hq_details_vol_4\advanced_render\acacia_02\
C:\Program Files\maxon\objects\hq_details_vol_4\advanced_render\acacia_03\
C:\Program Files\maxon\objects\hq_details_vol_4\advanced_render\apple_01\
C:\Program Files\maxon\objects\hq_details_vol_4\advanced_render\apple_02\
C:\Program Files\maxon\objects\hq_details_vol_4\advanced_render\apple_03\
It`s important for work with autoproxy © in auto way from lib4d file
It must be unzip in to folder, you have to create in manualy and make permission to read from it: applications/maxon/objects/hq_details_vol_4/advanced_render/ so the path for vrmesh files will be like in this one example:
applications/maxon/objects/hq_details_vol_4/advanced_render/acacia_01/
applications/maxon/objects/hq_details_vol_4/advanced_render/acacia_02/
applications/maxon/objects/hq_details_vol_4/advanced_render/acacia_03/
applications/maxon/objects/hq_details_vol_4/advanced_render/apple_01/
applications/maxon/objects/hq_details_vol_4/advanced_render/apple_02
applications/maxon/objects/hq_details_vol_4/advanced_render/apple_03/
It`s important for work with autoproxy© in auto way from lib4d file NOTE: Check permission to read for this folder.
This archive contents objects in separate c4d files with FryRender materials assigned, every object have own folder with all textures in it, so files can be easily used on any computer. It can be unziped in 2 folders, it all depends from your Operation System
It must be unzip in to folder, you have to create in manualy: C:\Program Files\maxon\objects\hq_details_vol_4\fry_render\ so the path for c4d files will be like in this one example:
C:\Program Files\maxon\objects\hq_details_vol_4\fry_render\acacia_01\
C:\Program Files\maxon\objects\hq_details_vol_4\fry_render\acacia_02\
C:\Program Files\maxon\objects\hq_details_vol_4\fry_render\acacia_03\
C:\Program Files\maxon\objects\hq_details_vol_4\fry_render\apple_01\
C:\Program Files\maxon\objects\hq_details_vol_4\fry_render\apple_02\
C:\Program Files\maxon\objects\hq_details_vol_4\fry_render\apple_03\
It`s important for work with autoproxy © in auto way from lib4d file
It must be unzip in to folder, you have to create in manualy and make permission to read from it: applications/maxon/objects/hq_details_vol_4/fry_render/ so the path for vrmesh files will be like in this one example:
applications/maxon/objects/hq_details_vol_4/fry_render/acacia_01/
applications/maxon/objects/hq_details_vol_4/fry_render/acacia_02/
applications/maxon/objects/hq_details_vol_4/fry_render/acacia_03/
applications/maxon/objects/hq_details_vol_4/fry_render/apple_01/
applications/maxon/objects/hq_details_vol_4/fry_render/apple_02
applications/maxon/objects/hq_details_vol_4/fry_render/apple_03/
It`s important for work with autoproxy© in auto way from lib4d file NOTE: Check permission to read for this folder.
This archive contents materials in FryRender format for FryRender, so this materials can be easily used on any computer.
It can be unzip in any folder since path for textures in materials a relevant ot /maps. We recommend unzip to folder that you have to create manualy: c:\randomcontrol\fryrender\materials\hq_plants\hq_details_vol_4\ so the path to materials will be like in this one example:
c:\randomcontrol\fryrender\materials\hq_plants\hq_details_vol_4\maps\
c:\randomcontrol\fryrender\materials\hq_plants\hq_details_vol_4\bent-grass-seed-01.frm
c:\randomcontrol\fryrender\materials\hq_plants\hq_details_vol_4\bent-grass-seed-02.frm
c:\randomcontrol\fryrender\materials\hq_plants\hq_details_vol_4\bronze-clover-leaf-01.frm
c:\randomcontrol\fryrender\materials\hq_plants\hq_details_vol_4\bronze-clover-leaf-02.frm
c:\randomcontrol\fryrender\materials\hq_plants\hq_details_vol_4\bud-white-1.frm
c:\randomcontrol\fryrender\materials\hq_plants\hq_details_vol_4\bud-yellow-1.frm
This archive contents objects in separate c4d files with Maxwell Render materials assigned, every object have own folder with all textures in it, so files can be easily used on any computer. It can be unziped in 2 folders, it all depends from your Operation System
It must be unzip in to folder, you have to create in manualy: c:\Program Files\MAXON\objects\hq_details_vol_4\maxwell_render\ so the path for c4d files will be like in this one example:
C:\Program Files\maxon\objects\hq_details_vol_4\maxwell_render\acacia_01\
C:\Program Files\maxon\objects\hq_details_vol_4\maxwell_render\acacia_02\
C:\Program Files\maxon\objects\hq_details_vol_4\maxwell_render\acacia_03\
C:\Program Files\maxon\objects\hq_details_vol_4\maxwell_render\apple_01\
C:\Program Files\maxon\objects\hq_details_vol_4\maxwell_render\apple_02\
C:\Program Files\maxon\objects\hq_details_vol_4\maxwell_render\apple_03\
It`s important for work with autoproxy © in auto way from lib4d file
It must be unzip in to folder, you have to create in manualy and make permission to read from it: applications/maxon/objects/hq_details_vol_4/fry_render/ so the path for vrmesh files will be like in this one example:
applications/maxon/objects/hq_details_vol_4/maxwell_render/acacia_01/
applications/maxon/objects/hq_details_vol_4/maxwell_render/acacia_02/
applications/maxon/objects/hq_details_vol_4/maxwell_render/acacia_03/
applications/maxon/objects/hq_details_vol_4/maxwell_render/apple_01/
applications/maxon/objects/hq_details_vol_4/maxwell_render/apple_02
applications/maxon/objects/hq_details_vol_4/maxwell_render/apple_03/
It`s important for work with autoproxy© in auto way from lib4d file NOTE: Check permission to read for this folder.
This archive contents materials in Maxwell Render format for Maxwell Render, so this materials can be easily used on any computer.
We recommend unzip to folder that you have to create manualy: c:\Program Files\Next Limit\Maxwell 2\materials database\mxm files\hq_details\ so the path to materials will be like in this one example:
c:\Program Files\Next Limit\Maxwell 2\materials database\mxm files\hq_details\hq_details_vol_4\textures\
c:\Program Files\Next Limit\Maxwell 2\materials database\mxm files\hq_details\hq_details_vol_4\bent-grass-seed-01.mxm
c:\Program Files\Next Limit\Maxwell 2\materials database\mxm files\hq_details\hq_details_vol_4\bent-grass-seed-02.mxm
c:\Program Files\Next Limit\Maxwell 2\materials database\mxm files\hq_details\hq_details_vol_4\bronze-clover-leaf-01.mxm
c:\Program Files\Next Limit\Maxwell 2\materials database\mxm files\hq_details\hq_details_vol_4\bronze-clover-leaf-02.mxm
c:\Program Files\Next Limit\Maxwell 2\materials database\mxm files\hq_details\hq_details_vol_4\bud-white-1.mxm
This archive contents objects in Maxwell Studio format for Maxwell Render.
It can be unzip in any folder on your harddrive.
This archive contents only one file hq_details_vol_4.lib4d, in Cinema4D 11.x it can be unziped in two folder, it all depends from: if you want just use it or you want use and change it. For Cinema4D 10.x it must be placed with first method in to Cinema4D root folder.
For Windows it`s: X:\Documents and Settings\USER NAME\Application Data\MAXON\Cinema4D_XXXXXXXX\library\browser\ and for MacOs it will be: /Users/USER NAME/Library/Preferences/MAXON/CINEMA 4D RX_XXXXX/library/browser
Note: If you choose to Use and change it please make a copy of lib4d file, so you can always easily restore file setup.
This archive contents texures to use with this object pack. It must be unzip in to folder: X:\..Cinema4D ROOT FOLDER\tex\
so the path for texture files will be like in this one example:
C:\Program Files\Cinema4D\tex\hq_details_vol_4\tex\apple_flower_01.jpg
C:\Program Files\Cinema4D\tex\hq_details_vol_4\tex\apple_flower_1.jpg
C:\Program Files\Cinema4D\tex\hq_details_vol_4\tex\apple_flower_1_1.jpg
C:\Program Files\Cinema4D\tex\hq_details_vol_4\tex\apple_flower_1_2.jpg
C:\Program Files\Cinema4D\tex\hq_details_vol_4\tex\apple_flower_2.jpg
C:\Program Files\Cinema4D\tex\hq_details_vol_4\tex\apple_flower_2_1.jpg
C:\Program Files\Cinema4D\tex\hq_details_vol_4\tex\apple_flower_2_2.jpg