Ambient Occlusion
AO
Ambient occlusion (AO) - is a shading method used in 3D computer graphics which helps add realism to local reflection models by taking into account attenuation of light due to occlusion. Ambient occlusion attempts to approximate the way light radiates in real life, especially off what are normally considered non-reflective surfaces.
VrayDirt
Radius - this parameters determines the amount of area (in scene units) where the VRayDirt effect is produced. For further info, please see the Examples section. You can also use a texture to control the radius. The texture intensity is multiplied by the radius to calculate the final radius at a given surface point. If the texture is white at a given surface point, the full radius value is used. If the texture is black, a radius of 0.0 is used.
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