- AA
- AO
- Adaptive DMC sampler
- Adaptive Subdivision sampler
- Adaptive amount
- Advanced Render
- Antialiasing filter
- CG
- Chaosgroup
- Cinema4D
- DOF
- Distance threshold
- EnhanceC4D
- Fixed rate sampler
- FryRender
- Global Subdiv multiplier
- Hemispheric Subdivision
- IES
- IOR
- Intensity threshold
- Interpolation frames
- LAUBlab
- Linear workflow
- MB
- Maxon
- Maxwell Render
- Minimum samples
- Noise threshold
- Normal threshold
- Refraction
- Renato Tarabella
- Scene units
- Subdivision
- Time dependent
- VRAYforC4D
- Vray
- VrayC4D
- Xref
- subdivs
Hemispheric Subdivision
Hemispheric Subdivision - this controls the quality of individual GI samples. Smaller values make things faster, but may produce blotchy result. Higher values produce smoother images. This is similar to the Subdivision parameter for direct computation. Note that this is not the actual number of rays that will be traced. The actual number of rays is proportional to the square of this value and also depends on the settings in the DMC sampler.
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