Search
Search results
- Luminosity Layer
-
... area is being narrowed closer to the contact edges. For ambient occlusion, set this parameter to 1.0 to get distribution similar to the ambient ...
Book page - Tong - 10/13/2011 - 22:41 - 0 comments - 0 attachments
- AO
-
Ambient occlusion (AO) - is a shading method used in 3D computer graphics which ... taking into account attenuation of light due to occlusion. Ambient occlusion attempts to approximate the way light radiates in real life, ...
Book page - Tong - 05/08/2011 - 00:49 - 0 comments - 0 attachments
- Irradiance map
-
... brute-force sampling method. This is similar to how an ambient occlusion pass works, but is more precise as it takes into account bounced ...
Book page - Tong - 05/07/2011 - 19:32 - 0 comments - 0 attachments
- GI
-
... Primary bounces Secondary bounces Ambient Occlusion Notes Global Illumination is ...
Book page - Tong - 08/31/2010 - 12:22 - 0 comments - 0 attachments
- Ambient Occlusion examples
-
...
Examples Category - Tong - 01/28/2010 - 14:15 - 0 comments - 0 attachments
- Diffuse Layer
-
... area is being narrowed closer to the contact edges. For ambient occlusion, set this parameter to 1.0 to get distribution similar to the ambient ...
Book page - Tong - 08/28/2010 - 00:57 - 0 comments - 0 attachments
- VrayDirt
-
... area is being narrowed closer to the contact edges. For ambient occlusion, set this parameter to 1.0 to get distribution similar to the ambient ...
Book page - Tong - 08/26/2010 - 18:34 - 0 comments - 0 attachments
- Change Log
-
... Layers - Basic options. New Features Added Ambient Occlusion option in GI tab, it effects all object in scene. Added Linear ...
Book page - Tong - 08/28/2010 - 01:10 - 0 comments - 0 attachments
- Advanced Render
-
... engine that have global illumination (GI), HDRI, caustics, ambient occlusion and sky simulation. It developing by Maxon Computer GmbH. ...
Book page - Tong - 01/31/2010 - 22:41 - 0 comments - 0 attachments
- Cinema 4D Shaders
-
... effect shaders like spline shader, SSS (partly supported), Ambient occlusion, all surface shaders like tiles, water, wood, special shaders for ...
Book page - Tong - 01/21/2010 - 21:59 - 0 comments - 0 attachments