Search
Search results
- Light cache
-
... - this will compute a new light cache for each frame of an animation. Fly-throug h - this will compute a light cache for an entire fly-through animation, assuming that the camera position/orientation is the only thing that ...
Book page - Tong - 10/13/2011 - 21:59 - 0 comments - 0 attachments
- Vray System
-
... the network. Set the same number of frames in the cinema4d animation (output c4d preferences) starting with frame1. so when you have 4 machines to render, set the splitting to 4 and the animation to frame 1-4. Render the file on NET and you get 4 images that you ...
Book page - Tong - 10/13/2011 - 22:11 - 0 comments - 0 attachments
- Global options
-
... option if you are calculating maps for a fly-through animation. Materials Reflection / Refraction - enables or ...
Book page - Tong - 10/13/2011 - 21:47 - 0 comments - 0 attachments
- Irradiance map
-
... will be used to interpolate GI when the Mode is set to Animation (rendering). In this mode, VRAYforC4D interpolates the irradiance ... irradiance map are the same for every single frame of the animation, thus removing flickering caused by camera movement. ...
Book page - Tong - 05/07/2011 - 19:32 - 0 comments - 0 attachments
- MB
-
... image or a sequence of images such as a movie or animation . It results when the image being recorded changes during the ...
Book page - Tong - 11/04/2010 - 11:18 - 0 comments - 0 attachments
- DMC sampler
-
... pattern will be the same from frame to frame in an animation. Since this may be undesirable in some cases, you can turn this ...
Book page - Tong - 12/25/2010 - 18:06 - 0 comments - 0 attachments
- Physical Camera Quick Guide by STRAT
-
... Shutter Speed with a higher F-Stop value. In an animation, the distance (speed) the camera or objects travel along a path or ...
Book page - Tong - 11/06/2010 - 18:22 - 0 comments - 0 attachments
- GI
-
... with very high quality at the same time, also for certain animation types it makes sense to mix fast smooth solutions with physical ... Anim Start - specify here first frame of animation for cache GI solution. Anim End - specify here last frame ...
Book page - Tong - 08/31/2010 - 12:22 - 0 comments - 0 attachments
- Antialiasing
-
... still images you might want to use sharpen filters, for animation make sure to use soften filters. Note that rendering with a paricular ...
Book page - Tong - 08/31/2010 - 11:45 - 0 comments - 0 attachments
- Change Log
-
... map and Light cache tabs for better, no flickering, animation. Added Vray Fast SSS2 Material for fast SSS. Added New Sun ...
Book page - Tong - 08/28/2010 - 01:10 - 0 comments - 0 attachments