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VRAYforC4D Manual

  • License Agreement/EULA
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  • Activating VrayforC4D
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  • Render Settings
    • Global options
    • Antialiasing
    • DMC sampler
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    • Environment
    • Color mapping
    • Camera Clipper
    • Multipass
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  • Combining GI Methods
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  • Fast&Fur
aa Ambient Occlusion antialiasing antialiasing filter AO brute force direct calculation dirt DMC DOF environment fast&fur fog fur GI Global options global switches grass image sampler Indirect illumination iso MB Monte Carlo motion blur options Override participating media physical camera Reflection Refraction switches volume caustics volume fog volume light volume scattering VrayDirt
Home | VRAYforC4D Manual | Render Settings

Camera Clipper

With these settings you can clip all objects that lies in front or back of camera. This is useful for rendering objects in cross-section.

Apply Camera Clipper - apply camera clipper values.
Store Visibility - save visibility of objects.
Restore Visibility - restore visibility of objects.
Front Clip Distance - distance from camera to clip in front of it.
Back Clip Distance - distance from camera to clip in back of it.
Confirm this Clip for this scene - click this button to confirm clipping.
‹ Color mapping up Multipass ›
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