•   Home
  •   VRAYforC4D Official
    • VRAYforC4D Site
    • VRAYforC4D Forum
    • VRAYforC4D Materials Site
  •   VRAYforC4D Manual
    • Activating VrayforC4D
    • Overview
    • Render Settings
    • Materials
    • Lights
    • Vray Physical Camera
    • Vray Camera Dome
    • Vray Proxy
    • Vray Tags
      • Compositing Tag
      • Displacement Tag
      • Motion Blur Tag
      • Vray Fur Tag
    • Fast&Fur
  •   HQ Plants Manuals
    • HQ Plants vol.1 Manual
    • HQ Plants vol.2 Manual
    • HQ Palms vol.1 Manual
    • HQ Grass vol.1 Manual
    • HQ Details vol.4 Manual
    • HQ Plants vol. Free Manual
    • HQ IES vol.1 Manual
  •   VrayC4D Shop
    • Collections
    • Transport
    • Software
    • VrayC4D Service
    • 3D models for 3D Max
    • 3D models for Artlantis
  •   Files
    • Materials
    • Scenes
      • Interiors
      • Exteriors
      • Studios
      • Test scenes
      • Other scenes
    • Objects
    • Plugins
  •   Tutorials
  •   FAQ

VRAYforC4D Manual

  • License Agreement/EULA
  • Change Log
  • Features
  • About Info
  • Activating VrayforC4D
  • Overview
  • Render Settings
  • Combining GI Methods
  • Vray Materials
    • Material Layers
    • Vray 2Side Material
    • Vray Blend Material
    • Vray Displace Material
    • Vray Override Material
    • Vray Material Converter
    • Cinema 4D Shaders
    • Vray Fast SSS2 Material
  • Lights
  • Vray Physical Camera
  • Vray Camera Dome
  • Vray Proxy
  • Vray Tags
  • Fast&Fur
aa Ambient Occlusion antialiasing antialiasing filter AO brute force direct calculation dirt DMC DOF environment fast&fur fog fur GI Global options global switches grass image sampler Indirect illumination iso MB Monte Carlo motion blur options Override participating media physical camera Reflection Refraction switches volume caustics volume fog volume light volume scattering VrayDirt
Home | VRAYforC4D Manual | Vray Materials

Cinema 4D Shaders

VRAYforC4D support Native C4D Materials, only reflections and refractions channels don't work. Also it supports almost all native Cinema 4d shaders, for most aspects there are texture channels to control the material slots.

In all texture channel slots of the VRAY material you can use the c4d shaders from cinema4d, only very few like the proximal shader are not yet supported.

VRAYforC4D support 99% of the c4d shaders like noise, lumas, c4d fresnel, falloff, filter, layer, projection, distorter, fusion, colorizer,gradients, most effect shaders like spline shader, SSS (partly supported), Ambient occlusion, all surface shaders like tiles, water, wood, special shaders for mograph, etc...

Even many 3rd party shaders work in first tests. we tested the great EnhanceC4D Shaders set from Chris, or the cool Add the Sea Plugin with it’s water shaders and deformers p.e. special shader that “hacks” into the Advanced render wont work, all shaders that produce a texture, gradient or pattern will work.

Here you see a screenshot showing that you can use all kind of complex c4d shaders, also mixed and stacked together, with all kind of texture filters and transformations.

The c4d shaders are use nativly and not wrapped, so they are really handled by c4d main app.

‹ Vray Material Converter up Vray Fast SSS2 Material ›
Printer-friendly version
VrayC4D Group. All right reserved. (c) 2008-2010
Cinema 4D is a registered trademarks of Maxon Computer (www.maxon.net), VRAYforC4D software, VRAYforC4D logo and VRAYforC4D documentation belong to LAUBlab_Vienna (in Cooperation with Renato Tarabella and Daniele Ficini). V-Ray belongs to Chaosgroup (www.chaosgroup.com) All other brand names, product names, or trademarks belong to their respective holders.
  • Content Supply Agreement |
  • Eula