Environment
The Environment section in VRAYforC4D render parameters is where you can specify a color and a texture map to be used during GI and reflection/refraction calculations. This group allows you choose Environment settings for indirect illumination calculations.

Options
- Override GI env. - allows override GI Environment
- Override Reflection env. - allows override Reflection Environment
- Override Refraction env. - allows override Refraction Environment
Background Environment
GI Environment
This group allows you to override Environment settings for indirect illumination calculations. The effect of changing the GI environment is similar to sky light.
Reflection Environment
This group allows you to override environment settings when reflections and refractions are calculated. Note that you can also override the reflection/refraction environment on a per material basis (see VRAYforC4D Materials section). If you do not enable the Refraction override, this group of controls affects both reflections and refractions. If you enable the Refraction override, then this group affects only reflections.
Refraction Environment
This group allows to override the environment for refraction rays only. When this override is disabled, VRAYforC4D will use the environment specified in the Reflection/refraction group when calculating refractions.
Environment Fog

Environment Fog is an atmospheric effect that allows the simulation of participating media like fog, atmospheric dust and so. Volumetric properties can be determined by 3d texture maps. The atmospheric effect can also be confined with atmospheric gizmo helper objects.