Luminosity Layer
A luminescent object can be seen even when there are no lights in the scene. It is self-illuminated. So the luminance layer channel in VRAYforC4D gives real light to the scene when using GI. You can put in it any HDRI texture, any image or shader.
It also has a transparency or mask, when the transparency is set to 100% the parts that are not luminance are transparent and the layers below the luminance channel get visible, when the transparency is set to 0% the dark parts of the channel are just shown dark.
The luminance channel can be used to lighten a material, to make an object emit light, to make parts of an object emit light (like luminescent letters on a digital sign p.e.), and it can also be used to insert images (in the background p.e.) that should have a certain lightness, in the texture multiplier you can set values far over 1 to simulate real light or to give more power to textures. the result is a HDRI like effect. You can also use the filter shader p.e. to set the gamma of an image or to set the exposure of an HDRI image.

Luminosity Color
Luminosity Layer Transparency
Luminosity Layer Parameters

Direct illumination Parameters
- Default (image) - the color and multiplier directly determine the visible color of the light without any conversion. The light surface will appear with the given color in the final image when seen directly by the camera (assuming there is no color mapping involved).
- Luminous power (lm) - total emitted visible light power measured in lumen. When this setting is used, the intensity of the light will not depend on its size. A typical 100W electric bulb emits about 1500 lumen of light.
- Luminance (lm/m^2/sr) - visible light surface power measured in lumen per square meter per steradian. When this setting is used, the intensity of the light depends on its size.
- Radiant power (W) - total emitted visible light power measured in watts. When using this setting, the intensity of the light does not depend on its size. Keep in mind that this is not the same as the electric power consumed by a light bulb for example. A typical 100W light bulb only emits between 2 and 3 watts as visible light.
- Radiance (W/m²/sr) - visible light surface power measured in watts per square meter per steradian. When this setting is used, the intensity of the light depends on its size.
- Normal light - when this option choosed, light used like normal light, not like light portal.
- Portal light - when this option is on, the Color and Multiplier parameters are ignored; instead the light will take its intensity from the environment behind it.
- Simple portal light - this option tells light that there is nothing of interest behind the light itself, and so the environment color can be used directly. Normally, the portal light takes its color from whatever objects are behind it. In order to do this, the light traces additional rays, which may slow down the rendering. Turning this option on makes the rendering of portal lights faster.
VrayDirt
VrayDirt
Notes
- You can use the Luminosity Layer as a light source assigned to an object. Increasing the multiplier will affect the GI solution and will produce more light. Note that overbright colors may look the same as pure white but the GI results will be different. For more information see the Examples section.