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VRAYforC4D Manual

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  • Activating VrayforC4D
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  • Vray Materials
    • Material Layers
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      • Material Weight
      • Bump
      • Luminosity Layer
      • Reflection Layer
      • Specular Layer
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      • Refraction Layer
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aa Ambient Occlusion antialiasing antialiasing filter AO brute force direct calculation dirt DMC DOF environment fast&fur fog fur GI Global options global switches grass image sampler Indirect illumination iso MB Monte Carlo motion blur options Override participating media physical camera Reflection Refraction switches volume caustics volume fog volume light volume scattering VrayDirt
Home | VRAYforC4D Manual | Vray Materials

Material Layers

Table of Contents
  1. Material Layers Schema
  2. Layers (Channels)
  3. Basic Properties

It is important to understand the concept of the VRAYforC4D material to understand its power and possibilities.

A few important points:

  • The VRAY material consists of 14 material layers, Layers are stacked one above the others. Maybe the easiest thing is to imagine them as a photoshop file with 14 layers.
  • Most of this layers can have its own mask or transparency.
  • If parts of one layer are transparent the layer below shows through.
  • The whole material can be masked, blended or stacked with other vray materials through the “material weight” parameter (similar to c4d alpha).

Material Layers Schema

Layers (Channels)

The VRAY material can be edited through the Attribute Manager (AM) or through the Cinema Material Editor. I personally recommend using the Material editor or an extra AM as it has normally more space to see all settings in the Vray Material.

Here is a screenshot of the Material Editor:

One the left there are the material “layers” or channels, within the channels You can load textures or Cinema 4d shaders just as you probably are already used to it from Cinema 4D. one the right side you have the vray specific settings. almost all aspects can be controlled via shaders and textures.

The Material preview is done in real time, you can use all preview types like in normal cinema 4d (sphere, cube, rounded cube, cylinder, double knot etc...)

The double knot p.e. is very good for previewing reflective materials like metals.

Right click on the preview to choose the size of it (here i used “huge”), there is also a drop down menu to select the preview quality to adjust it to your needs. the preview is done by the native vray engine and uses all cpu in your system it is fully multithreaded.

To render in Vray one must use the VRAY Material, there is a one button translator in the plugins menu to convert c4d materials to vray materials to start rendering in vray, know you can render with native c4d material, but VRAY Materials have more options.

Basic Properties

Name - here you can enter a name for the object.
Layer - If an element was assigned to a layer its layer color will be displayed here. This field reflects the layer color in the Layer Palette. You can drag & drop layers from the Layer Browser or similar layer fields onto this field. You can also assign layers or remove elements from current layers using the menus located behind the small triangle.
Preview Quality - quality of material preview in preview window.
Gamma - set here value for preview material gamma, it only affect preview in Material preview windows and have no effect on rendering of final image.
Overridable - when you use Override material options in Global options, you can specify some materials that will no be override, like glasses, curtains etc..it useful for preview vizualization of interiors.
MltID Color - color of material ID of the object.
  • Material Matte
  • Material Weight
  • Bump
  • Luminosity Layer
  • Reflection Layer
  • Specular Layer
  • Diffuse Layer
  • Refraction Layer
  • SSS Layer
‹ Vray Materials up Material Matte ›
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