•   Home
  •   VRAYforC4D Official
    • VRAYforC4D Site
    • VRAYforC4D Forum
    • VRAYforC4D Materials Site
  •   VRAYforC4D Manual
    • Activating VrayforC4D
    • Overview
    • Render Settings
    • Materials
    • Lights
    • Vray Physical Camera
    • Vray Camera Dome
    • Vray Proxy
    • Vray Tags
      • Compositing Tag
      • Displacement Tag
      • Motion Blur Tag
      • Vray Fur Tag
    • Fast&Fur
  •   HQ Plants Manuals
    • HQ Plants vol.1 Manual
    • HQ Plants vol.2 Manual
    • HQ Palms vol.1 Manual
    • HQ Grass vol.1 Manual
    • HQ Details vol.4 Manual
    • HQ Plants vol. Free Manual
    • HQ IES vol.1 Manual
  •   VrayC4D Shop
    • Collections
    • Transport
    • Software
    • VrayC4D Service
    • 3D models for 3D Max
    • 3D models for Artlantis
  •   Files
    • Materials
    • Scenes
      • Interiors
      • Exteriors
      • Studios
      • Test scenes
      • Other scenes
    • Objects
    • Plugins
  •   Tutorials
  •   FAQ

VRAYforC4D Manual

  • License Agreement/EULA
  • Change Log
  • Features
  • About Info
  • Activating VrayforC4D
  • Overview
  • Render Settings
  • Combining GI Methods
  • Vray Materials
    • Material Layers
      • Material Matte
      • Material Weight
      • Bump
      • Luminosity Layer
      • Reflection Layer
      • Specular Layer
      • Diffuse Layer
      • Refraction Layer
      • SSS Layer
    • Vray 2Side Material
    • Vray Blend Material
    • Vray Displace Material
    • Vray Override Material
    • Vray Material Converter
    • Cinema 4D Shaders
    • Vray Fast SSS2 Material
  • Lights
  • Vray Physical Camera
  • Vray Camera Dome
  • Vray Proxy
  • Vray Tags
  • Fast&Fur
aa Ambient Occlusion antialiasing antialiasing filter AO brute force direct calculation dirt DMC DOF environment fast&fur fog fur GI Global options global switches grass image sampler Indirect illumination iso MB Monte Carlo motion blur options Override participating media physical camera Reflection Refraction switches volume caustics volume fog volume light volume scattering VrayDirt
Home | VRAYforC4D Manual | Vray Materials | Material Layers

Material Weight

Here you can put in any texture or shader black white, gray shaded and even colored to mask the whole material. you can use a black and white texture to cutout parts of the material (= Alpha).

You can use gradients or color filter to blend the materials with other vray materials or fade it into transparency. The material weight is good for many things. therefore we did not call it just Alpha.

But if you search an Alpha channel here it is:-)

Color Map - here an image texture or shader can be defined.
Mix Strength - defines the mixing proportion between the current material and other object materials.
Invert - This option simply inverts the Color Map, so transparent and solid areas are reversed. This works for both clipped images and images with built-in alpha channels
Additive Mode- hecking this option makes VRay Blend Material to behave like a multi-layered Shellac material. Note that this would often result in a physically incorrect material (e.g. a material that reflects more light than falls on it). It is not recommended to use this option unless you know what you are doing.
Map Preview Size - Here you’ll find entries from 64x64 (16 KB) to 4096x4096 (64 MB). The value controls the internal resolution of the map — the higher you set this value, the more detailed the map will be in the viewport. The value has no effect on the rendered result.Proceed with caution when increasing the Map Preview Size. Higher settings require more RAM and increase the filesize of the CINEMA 4D scene. OpenGL is also affected because the map previews must be loaded into the graphics card’s memory.

Do not use Invert button, with decal mapping or stacking, it could make unpredicted results on yours model texture look, so don`t use it with it.

‹ Material Matte up Bump ›
Printer-friendly version
VrayC4D Group. All right reserved. (c) 2008-2010
Cinema 4D is a registered trademarks of Maxon Computer (www.maxon.net), VRAYforC4D software, VRAYforC4D logo and VRAYforC4D documentation belong to LAUBlab_Vienna (in Cooperation with Renato Tarabella and Daniele Ficini). V-Ray belongs to Chaosgroup (www.chaosgroup.com) All other brand names, product names, or trademarks belong to their respective holders.
  • Content Supply Agreement |
  • Eula