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Home | VRAYforC4D Manual | Vray Materials

Vray 2Side Material

Table of Contents
  1. Basic Properties
  2. Parameters
  3. Assignment
  4. Notes

Vray 2Side Material material is a material that allows seeing the light on the backside of the objects. Use this material to simulate thin translucent surfaces like paper, cloth curtains, tree leaves etc.

Basic Properties

Name - here you can enter a name for the object.
Layer - If an element was assigned to a layer its layer color will be displayed here. This field reflects the layer color in the Layer Palette. You can drag & drop layers from the Layer Browser or similar layer fields onto this field. You can also assign layers or remove elements from current layers using the menus located behind the small triangle.
Preview Quality - quality of material preview in preview window.
Gamma - set here value for preview material gamma, it only affect preview in Material preview windows and have no effect on rendering of final image.
Overridable - when you use Override material options in Global options, you can specify some materials that will no be override, like glasses, curtains etc..it useful for preview vizualization of interiors.
MltID Color - color of material ID of the object.

Parameters

Front Side Material - this is the material which is going to be used for front-side faces as defined by the object normals.
Back Side Material - this is the material VRAYforC4D will use for back side faces as defined by their normals.
Translucency Color - this determines which side (front or back) relative to the camera is more visible in the rendering process. For example value 50%, means that both the side facing the camera, and the one facing away from it, will be visible to the same degree. When this parameter is closer to 0 the more of the material facing the camera is going be seen. When it is closer to 100%, the more of the back material is seen.
Brightness- use this setting to adjust the brightness of a channel’s color.
Translucency Texture - here an image texture or shader can be defined.
Mix Mode - use these parameters to mix the color and texture panes using one of four modes. The default mode for all channels is Normal. If you load a texture or shader, it is placed on a layer above the color (i.e. the texture is placed on top of the color). Please consult the Cinema4d documentation about the different mix modes.
Texture Multiplier - a multiplier for the texture value.
Map Preview Size - Here you’ll find entries from 64x64 (16 KB) to 4096x4096 (64 MB). The value controls the internal resolution of the map — the higher you set this value, the more detailed the map will be in the Viewport. The value has no effect on the rendered result.Proceed with caution when increasing the Map Preview Size. Higher settings require more RAM and increase the file size of the CINEMA 4D scene. OpenGL is also affected because the map previews must be loaded into the graphics card’s memory.

Assignment

In this box, you’ll find a list of all objects in the scene that use the selected material. Using the context menu, you can carry out commands on these objects that relate to the selected material. To open the context menu, right-click (Windows) or Command-click (Mac OS) on an object’s name in the list.

Notes

  • This material will give best results when assigned to single side objects (non-shelled) objects like planes, extruded splines etc. Otherwise it can lead to extremely longer render times.
‹ SSS Layer up Vray Blend Material ›
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