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VRAYforC4D Manual

  • License Agreement/EULA
  • Change Log
  • Features
  • About Info
  • Activating VrayforC4D
  • Overview
  • Render Settings
  • Combining GI Methods
  • Vray Materials
    • Material Layers
    • Vray 2Side Material
    • Vray Blend Material
    • Vray Displace Material
    • Vray Override Material
    • Vray Material Converter
    • Cinema 4D Shaders
    • Vray Fast SSS2 Material
  • Lights
  • Vray Physical Camera
  • Vray Camera Dome
  • Vray Proxy
  • Vray Tags
  • Fast&Fur
aa Ambient Occlusion antialiasing antialiasing filter AO brute force direct calculation dirt DMC DOF environment fast&fur fog fur GI Global options global switches grass image sampler Indirect illumination iso MB Monte Carlo motion blur options Override participating media physical camera Reflection Refraction switches volume caustics volume fog volume light volume scattering VrayDirt
Home | VRAYforC4D Manual

Vray Materials

The VRAYforC4D Materials is a very powerful combination of parts of the Cinema4d shader system and of the high level VrayforC4D BRDF shading System. It is specially tailored to use all aspects of the VrayforC4D engine, without hiding any functionality. Also the Material is already designed to be compatible with future Cinema4d and VrayforC4D developments.

  • Material Layers
  • Vray 2Side Material
  • Vray Blend Material
  • Vray Displace Material
  • Vray Override Material
  • Vray Material Converter
  • Cinema 4D Shaders
  • Vray Fast SSS2 Material
‹ Combining GI Methods up Material Layers ›
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Cinema 4D is a registered trademarks of Maxon Computer (www.maxon.net), VRAYforC4D software, VRAYforC4D logo and VRAYforC4D documentation belong to LAUBlab_Vienna (in Cooperation with Renato Tarabella and Daniele Ficini). V-Ray belongs to Chaosgroup (www.chaosgroup.com) All other brand names, product names, or trademarks belong to their respective holders.
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