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<title>Tutorials - VrayC4D</title>
<link>http://vrayc4d.com/</link>
<language>ru</language>
<description>Tutorials - VrayC4D</description>
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<title>Exterior scene with a Dome light &amp; Sun Tutorial by Choppir</title>
<guid isPermaLink="true">http://vrayc4d.com/tutorials/79-video-tut-exterior-scene-with-a-dome-light-sun-by.html</guid>
<link>http://vrayc4d.com/tutorials/79-video-tut-exterior-scene-with-a-dome-light-sun-by.html</link>
<description><![CDATA[<div align="center"><!--TBegin--><a href="http://vrayc4d.com/uploads/posts/2009-09/1254078314_snapshot20090927220148.jpg" onclick="return hs.expand(this)" ><img src="http://vrayc4d.com/uploads/posts/2009-09/thumbs/1254078314_snapshot20090927220148.jpg" alt='Exterior scene with a Dome light &amp; Sun Tutorial by Choppir' title='Exterior scene with a Dome light &amp; Sun Tutorial by Choppir'  /></a><!--TEnd--></div><br /><br />Hi guys,<br /><br />Just thought to make a quick video tutorial on how to get the light right on an exterior scene with an:<br /><br />- HDRI Dome light<br />- Physical Sun &<br />- Physical camera<br /><br />Just take any exterior model you want and you will get the same result.<br /><br />Hope this helps!<br /><br />Choppir<br /><br />]]></description>
<category><![CDATA[Tutorials]]></category>
<dc:creator>admin</dc:creator>
<pubDate>Sat, 12 Sep 2009 09:16:25 -0600</pubDate>
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<title>Varying Index of Refraction (IOR) by InTheCity</title>
<guid isPermaLink="true">http://vrayc4d.com/tutorials/75-varying-index-of-refraction-ior-in-vrayc4d-by.html</guid>
<link>http://vrayc4d.com/tutorials/75-varying-index-of-refraction-ior-in-vrayc4d-by.html</link>
<description><![CDATA[<div align="center"><img src="http://vrayc4d.com/uploads/posts/2009-08/1251502508_ior13.jpg" alt='Varying Index of Refraction (IOR) by InTheCity' title='Varying Index of Refraction (IOR) by InTheCity' /></div><br /><br />The tutorial shows how to make nonuniform or varying IOR (Index of Refraction).<br /><br />This natural occurring anomaly can be seen in various places; (you will have to research other). Heated glass, rising warm air, different states of ice (pressure related) most  commonly  you would see it in warped glass found in older homes. <br /><br />At first it&#96;s usage seems limited, but it can make for very interesting shots.  And also the techniques described here can be used to create other complex materials. not relating to Transparency alone.]]></description>
<category><![CDATA[Tutorials]]></category>
<dc:creator>admin</dc:creator>
<pubDate>Fri, 28 Aug 2009 17:16:56 -0600</pubDate>
</item><item>
<title>SKyScraper Lighting by InTheCity</title>
<guid isPermaLink="true">http://vrayc4d.com/tutorials/74-skyscraper-lighting-by-inthecity.html</guid>
<link>http://vrayc4d.com/tutorials/74-skyscraper-lighting-by-inthecity.html</link>
<description><![CDATA[<div align="center"><!--TBegin--><a href="http://vrayc4d.com/uploads/posts/2009-08/1251383534_sus1.jpg" onclick="return hs.expand(this)" ><img src="http://vrayc4d.com/uploads/posts/2009-08/thumbs/1251383534_sus1.jpg" alt='SKyScraper Lighting by InTheCity' title='SKyScraper Lighting by InTheCity'  /></a><!--TEnd--></div>]]></description>
<category><![CDATA[Tutorials]]></category>
<dc:creator>admin</dc:creator>
<pubDate>Thu, 27 Aug 2009 08:31:17 -0600</pubDate>
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<title>City Illumination from above by InTheCity</title>
<guid isPermaLink="true">http://vrayc4d.com/tutorials/72-city-illumination-from-above-by-inthecity.html</guid>
<link>http://vrayc4d.com/tutorials/72-city-illumination-from-above-by-inthecity.html</link>
<description><![CDATA[<div align="center"><!--TBegin--><a href="http://vrayc4d.com/uploads/posts/2009-08/1251330960_3002.jpg" onclick="return hs.expand(this)" ><img src="http://vrayc4d.com/uploads/posts/2009-08/thumbs/1251330960_3002.jpg" alt='City Illumination from above by InTheCity' title='City Illumination from above by InTheCity'  /></a><!--TEnd--></div>]]></description>
<category><![CDATA[Tutorials]]></category>
<dc:creator>admin</dc:creator>
<pubDate>Wed, 26 Aug 2009 18:06:03 -0600</pubDate>
</item><item>
<title>Making of Wire Type Lights by Choppir</title>
<guid isPermaLink="true">http://vrayc4d.com/tutorials/71-making-of-wire-type-lights-by-choppir.html</guid>
<link>http://vrayc4d.com/tutorials/71-making-of-wire-type-lights-by-choppir.html</link>
<description><![CDATA[<div align="center"><img src="http://vrayc4d.com/uploads/posts/2009-08/1251329025_wire01.jpg" alt='Making of Wire Type Lights by Choppir' title='Making of Wire Type Lights by Choppir' /></div><br />]]></description>
<category><![CDATA[Tutorials]]></category>
<dc:creator>admin</dc:creator>
<pubDate>Wed, 26 Aug 2009 17:47:47 -0600</pubDate>
</item><item>
<title>How to Submit images in gallery</title>
<guid isPermaLink="true">http://vrayc4d.com/tutorials/site/70-how-to-submit-images-in-gallery.html</guid>
<link>http://vrayc4d.com/tutorials/site/70-how-to-submit-images-in-gallery.html</link>
<description><![CDATA[<div align="center"><!--TBegin--><a href="http://vrayc4d.com/uploads/posts/2009-08/1251327744_addimage_01_01.jpg" onclick="return hs.expand(this)" ><img src="http://vrayc4d.com/uploads/posts/2009-08/thumbs/1251327744_addimage_01_01.jpg" alt='How to Submit images in gallery' title='How to Submit images in gallery'  /></a><!--TEnd--></div><br />]]></description>
<category><![CDATA[Site]]></category>
<dc:creator>admin</dc:creator>
<pubDate>Wed, 26 Aug 2009 16:56:31 -0600</pubDate>
</item><item>
<title>GI environment gradient tests by Ernest Burden</title>
<guid isPermaLink="true">http://vrayc4d.com/tutorials/gi_aa_lwf/62-gi-environment-gradient-tests.html</guid>
<link>http://vrayc4d.com/tutorials/gi_aa_lwf/62-gi-environment-gradient-tests.html</link>
<description><![CDATA[Rather than find just the right HDRI type image to put in the GI environment slot, it can be useful to simply create a gradient.  The problem, and this goes for images too, is understanding how the mapping translates to your scene.  I did a few tests  to make sure I understood what was happening, and now want to share some of the results.]]></description>
<category><![CDATA[GI / AA / LWF]]></category>
<dc:creator>admin</dc:creator>
<pubDate>Sun, 23 Aug 2009 18:07:30 -0600</pubDate>
</item><item>
<title>Making of Mexico by RINK</title>
<guid isPermaLink="true">http://vrayc4d.com/tutorials/61-making-of-mexico-by-rink.html</guid>
<link>http://vrayc4d.com/tutorials/61-making-of-mexico-by-rink.html</link>
<description><![CDATA[<div align="center"><!--TBegin--><a href="http://vrayc4d.com/uploads/posts/2009-07/1246692313_the-facking-master.jpg" onclick="return hs.expand(this)" ><img src="http://vrayc4d.com/uploads/posts/2009-07/thumbs/1246692313_the-facking-master.jpg" alt='Making of Mexico by RINK' title='Making of Mexico by RINK'  /></a><!--TEnd--></div>]]></description>
<category><![CDATA[Tutorials]]></category>
<dc:creator>admin</dc:creator>
<pubDate>Sat, 04 Jul 2009 10:23:08 -0600</pubDate>
</item><item>
<title>Station Notley by Rink</title>
<guid isPermaLink="true">http://vrayc4d.com/tutorials/59-station-notley-by-rink.html</guid>
<link>http://vrayc4d.com/tutorials/59-station-notley-by-rink.html</link>
<description><![CDATA[<div align="center"><!--TBegin--><a href="http://vrayc4d.com/uploads/posts/2009-07/1246657173_makinfofenglish_tumb.jpg" onclick="return hs.expand(this)" ><img src="http://vrayc4d.com/uploads/posts/2009-07/thumbs/1246657173_makinfofenglish_tumb.jpg" alt='Station Notley by Rink' title='Station Notley by Rink'  /></a><!--TEnd--></div>]]></description>
<category><![CDATA[Tutorials]]></category>
<dc:creator>admin</dc:creator>
<pubDate>Sat, 04 Jul 2009 00:39:21 -0600</pubDate>
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<title>QuickTime VR and VrayC4D by MrBraun</title>
<guid isPermaLink="true">http://vrayc4d.com/tutorials/69-quicktime-vr-and-vrayc4d-by-mrbraun.html</guid>
<link>http://vrayc4d.com/tutorials/69-quicktime-vr-and-vrayc4d-by-mrbraun.html</link>
<description><![CDATA[QuickTime VR (virtual reality) (also known as QTVR) is a type of image file format supported by Apple's QuickTime.<br /><br />It allows the creation and viewing of photographically captured panoramas and the exploration of objects through images taken at multiple viewing angles. It functions as a plugin for the standalone QuickTime Player, as well as working as a plugin for the QuickTime Web browser plugin. QuickTime VR will play on Windows computers as well as Apple Macintosh computers.]]></description>
<category><![CDATA[Tutorials]]></category>
<dc:creator>admin</dc:creator>
<pubDate>Wed, 11 Feb 2009 10:14:00 -0700</pubDate>
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